DM-Spillway_XXL
~~~~~~~~~~~~
File			: DM-Spillway_XXL.unr
Author			: SzGergo (SzekelyG)
Map Name                : Spillway
Released		: February, 2012

Play Info
~~~~~~~~~~~~~~~~
Single Player (Botmatch): Yes
Cooperative             : No
Deathmatch              : Yes
Capture The Flag	: No
Assualt			: No
Domination		: No
Difficulty Settings     : All
New Textures            : Yes, few custom ones, mylevelled
New Actors		: Yes, some custom decos, and a nice sun corona and lense flare effect made by Revelation
New Music               : No


Other Info
~~~~~~~~~~~~~~~~
Editor used		: UnrealEd 2.0, Photoshop, Google Sketchup with some nice converter plugin, Meshmaker
Build Time         	: phew, a lot of time

Installation
~~~~~~~~~~~~~~~~
Place the .unr file in your \UnrealTournament\maps directory.



Thanks to: 
~~~~~~~~~~~~~
- those who made all those nice editors, tools and plugins.
- those who published those textures and photos on some free texture database i used to make textures
- those who run unrealwiki

Special Thanks to: 
~~~~~~~~~~~~~~~~~~~~~
Revelation, for suncorona-in-skybox and lens flare actor.


Map description
~~~~~~~~~~~~~~~~

Started as an experimental map to see how sketchup-made geometries mixes with unreal's space partitioning.
Turned out, as long as you keep those vertices on grid, complicated geometry made less trouble than expected.
The theme was mostly inspired by Half-life and Portal2.

I wanted to create some mixture of nature and a decaying industrial complex, just like those scenes in the two nice game mentioned above.

Due to the heavy geometry and all the processortime consuming kitch, looking around at the top of the waterfall may be laggy


copyrights:
Ask Revelation if you would like to use his stuff. Feel free to use/modify my stuff anytime.