Title                   : Submarine Salvage

Author                  : Chris "Azathoth" Pryor

Date                    : May 2002

Filename                : DM-Salvage.zip

File contents           : DM-Salvage.unr (Map)
                          DM-Salvage.txt (This file)
                          SalvageRun.u (custom Uscript)
                          SalvageRun.txt (Text file for SalvageRun)
                          SalvageDeco.u (custom decorations)
                          NOWAY.umx (custom music)
                          AzHullCrusher.uax (custom sounds from Meanrabbit)
                          clockwork_panel.utx (custom textures by Rorshach)

			
Email Address           : othergods@bigfoot.com

Home Page 		: None

Description             : In 2336 a transport submarine, the Ozmodum, went 
                          missing on the planet Koastner - a world with 
                          very little dry land.  Three years later it was 
                          found by a freelance salvage team.  This team 
                          had been at sea for an extended period of time 
                          and this, combined with some psychoactive 
                          compounds which had leached into the air inside 
                          of the Ozmodum, resulted in a number of the crew 
                          becoming very irrational.  The affected crewmen 
                          believed that their fellow shipmates were 
                          plotting to steal the salvage for themselves.  
                          Eventually these crewman became violent and the 
                          resulting fire fight killed most of the salvage 
                          operators.  This event, when discovered by the 
                          media, caused something of a sensation amongst 
                          the citizenry of the outer rim (with the help of 
                          over the top depictions of the carnage by some 
                          unscrupulous neurovision journalists).  Taking 
                          advantage of this Liandri purchased the Ozmodum 
                          from the surviving salvage crew and converted it 
                          into a deathmatch arena - with some rules 
                          variations to cater for the media interest in the 
                          location.

Comments		: Collect salvage items and take them to a salvage 
                          depot for an extra frag.

                          The custom textures are from the "Clockwork bot" 
                          texture pack created by Kevin 'Rorshach' Johnstone 
                          (www.3dpalette.com/~rorshach) for quake3.  
                          clockwork_panel.utx are the panel textures from 
                          the pack.  I have also converted the rest of the 
                          pack to utx format if anyone is interested.

                          AzHullCrusher.uax contains some edited samples 
                          from the Meanrabbit Beta Submarine Sampler 
                          (www.meanrabbit.com).

                          NOWAY.umx contains one track called "No way out".  
                          I don't have any information on who the composer 
                          is and the archive where I leached it from has 
                          since closed down (RIP www.modplug.com)

================================================================

Play Information	

Single Player           : Yes
Deathmatch              : Yes
Recommended No. Bots    : 8
 
                        
=================================================================

Installation instructions

Unzip "DM-Salvage.unr" into your UnrealTournament/Maps folder.
Unzip "SalvageRun.u" into your UnrealTournament/System folder.
Unzip "SalvageDeco.u" into your UnrealTournament/System folder.
Unzip "NOWAY.umx" into your UnrealTournament/Music folder.
Unzip "AzHullCrusher.uax" into your UnrealTournament/Sounds folder.
Unzip "clockwork_panel.utx" into your UnrealTournament/Textures folder.


KNOWN Bugs              : One or two bsp errors.  Bots get stuck 
                          occasionally and I had to stop them pathing 
                          through a certain area as they insisted on trying 
                          to go places they couldn't.  Also those steps 
                          were fine until I tilted the sub.  Frame rates 
                          will suffer a bit on lower end systems despite 
                          the low poly counts, I think this is due to the 
                          fact that in the tilted areas very few vertices 
                          are whole numbers.

=================================================================

Construction

Editor used             : UnrealEd2 (with both dave's and tarquin's brush builders)
                          vi
                          Meshmaker

Build Time              : 5 long months


===================================================================

Other maps by same author:

                        AS-Sunspire (Edit)
                        AS-Bluff (Edit)
                        DM-CavesOfLight][
                        DM-AgonyMaze
                        AS-TheTower/AS-TheTowerSE
                        DM-Ozymandias

===================================================================

Acknowledgements:

                        All the staff at Epic

                        Mychaeel for making Meshmaker, which I used to 
                        create the custom decorations and the meshes 
                        for the salvage items.

                        Dave Arendash for Dave's Brush Builder Pack 
                        (UnrealEd plugin).

                        Tarquin for Tarquin's Brush Builder Pack 
                        (UnrealEd plugin).

                        Kevin 'Rorshach' Johnstone for the clockwork 
                        bot textures.

                        Meanrabbit Interactive for their Submarine 
                        sound sampler.

                        Greg "DarkMantis" Baltzell for his toilet prefab.

                        David Catmull for the Mindreader mutator 
                        (botpathing tool).

                        The composer of "no way out" - whoever you are.

Play Testers:		w.o.t.g
                        Pigman
                        Navboy
                        Navajo
                        Bacon
                        -styx-
                        Oozulum


===================================================================


COPYRIGHTS/PERMISSIONS

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


===================================================================

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

