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                                Info
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Title                   : The Refinery             
Author                  : LightningHunter
Email Address           : lightninghunter@usa.net  

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                          file information
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Game                     : Unreal Tournament
Game Type                : Deathmatch
Bot Paths                : Yes, I took a lot of time on them so they will be a challenge :-)
New Sounds               : No
New Graphics             : No
New Music                : Kind of...  I got the track from the first Unreal. so if you have the first Unreal, 
                           sorry for making you download the track over again :-)


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                          Construction
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Base                     : Converted from a Quake map
Editors used             : Unrealed, Winbsp2t3d
Build Time               : about 2 weeks
Known Bugs               : none

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                            Installation and Play information
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Just put the DM-Refine.unr in the Unreal Tournament maps directory, and the K_vision.umx in the music folder

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                         Map Description       
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This map was one of my favorite maps in quake, so I fired up Winbsp2t3d, converted the map to .T3d files, and
imported them into unrealed.  I had to put all the textures in, put in all the lights, weapons, bot paths, and 
a few extra parts.  I already liked the map in Quake, but now that it is in Unreal Tournament and in UT textures, 
I like it even better!  This map has lots of fast action, and don't worry, its not the stupid maps with one giant 
room that people say is "Fast action"  This map has Lots of detailed rooms, and lots of places to run and hide.
Oh, and the map runs smoother than ever. (at least on my computer anyway.) I have a AMDk6 processor with 500 mhz 
and 128 MB of ram.  Well, stop reading this and enjoy the map!!  oh and please e-mail me and tell me what you 
think of the map.

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                        * Copyright / Permissions*
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If you plan on changing anything on this map and putting it on the net, e-mail me first.

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                        * Credits / Special Thanks *
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              Creators of Unreal Tournament - for creating a great game!
             
         The creators of Winbsp2t3d - couldn't have converted my the map without it

               And to the Author who originally made Refine.bsp for Quake 


