Map Name: Rumble Pitt (Download 1.3MB) 

Website:  http://shamus.activeworlds.com/rumblepitt.html

Author: Shamus Young

Author Email: shamus@activeworlds.com

Game Type: DeathMatch

Suggested Players: 8-16 

Instructions: Copy the RumblePitt.unr into your
/Unreal Tournament/Maps/ directory, and
RumblePitt.utx into your /Unreal Tournament/Textures/ directory.

Build Time: About 30 hours, including playtesting (Completed Jan 4,2000)

Copyright: This Level and texture file are copyright (c)2000 Shamus Young.
You may distribute these files freely, as long as 1)  They remain in their
original, unchanged form, and 2) this readme.txt file is included.

Scoring:  

This level was created for the "Make Something Unreal" contest.
(http://www.unrealcontest.com) The contest rules outline several areas of
scoring, which I have attempted to use as design guidelines.  The scoring
breaks down as follows:

Fun: This level is exactly the level I have always wanted to play, and I have
  made every effort to make it as  full, as interesting, and as complete as
  possible. Bot waypoints are fully set and optimized. Bots will   travel  to
  ALL areas of the map, take advantage of all powerups, and even use shortcuts
  (such as jumping to adjacent catwalks) whenever possible. Bots won't get
  "stuck" and drop into camp mode.

Flow: No dead ends. Every room connects to several others through a confusing
  system of layered catwalks and stairs. Weapon/Item Placement: Weapons are
  spaced so that all areas have access to more than one weapon. Power-ups are
  very carefully placed so that quite a bit of travel is required to visit
  them all. Ammo and health are spread evenly around the map, as are the
  spawn points.

Style: The level has a strong "cathedral" style. The lighting is diverse,
  with varied colors and light styles,   but not over-done. Coronas are used
  where appropraite. New textures and a unique design give the whole map a
  constant theme.

Originality: The most unique feature of the level is the "Healing Pool". In
  an area of the map where there are no medkits, a mystical-looking room
  features a small pool in the center that will quickly replenish lost health
  (up to 100). Players are quite vulnerable while in the pool, and must decide
  if they want to risk  taking a dip if their health is getting low. This
  should add a new twist to Last Man Standing games, as well  as standard
  DeathMatch.

Website:
  http://shamus.activeworlds.com/rumblepitt.html

Note from the Author:  

  Some of the best maps seem to be the most complex or confusing.
  My goal in making this map was to design a large, disorienting
  map that never feels repetitive, and where no two areas look alike.
  This level represents some of my best work to date. Regardless of
  whether I win or not, I am very proud of this map and I hope that
  players everywhere are able to enjoy it as much as I do.

                                  Thanks for playing,
                                  Shamus Young  
