================================================================
Title                  : Palazzo D'Aria
Version                : 1.0
Release Date           : 12:00 PM 01/15/00
Filename               : DM-Palazzo.zip
Author(s)              : G. A. Taylor [Aidanwraith]
Email Address          : brushfe@hotmail.com
Web Page               : http://www.homestead.com/guanyu
			
Description             Deathmatch for 4-8 players

Other levels by author  Halflife: Concorde Hotel (with Sudasana)
			Unreal Tournament : Palazzo D'Aria

Thanks to: Sudasana for runnin backlot, nodesetting, and testing

           Whoever made CF-Mansion's textures

================================================================

--- Play Information ---
Game     		Unreal Tournament
Level Name           	DM-Palazzo.unr
Single Player           No
Cooperative             No
Deathmatch              Yes
Dark Match              No
Difficulty Settings     No
New Sounds              No
New Graphics            CF-Mansion.utx
NewUnrealScript         No
External DLLs           No
Known bugs              No

--- Construction ---
Editor(s) used          UnrealEd
Base                    Blank Screen
Construction Time       25 days


Installation            Put DM-Palazzo.unr in the Maps directory.
			Put CF-Mansion.utx in the Textures directory.
			
------------


Author's Notes          
--------------         

Palazzo D'Aria is based on Norman architecture for their churches, esp. Siclian ones. I
figure the only true way to pay testimony to God is by having deathmatches in his house.
All things aside, I aimed to combine intruiging atmosphere with varying styles of play with Palazzo. A lot of contrast in the areas will hopefully spice up gameplay.

Copyright / Permissions
-----------------------
This level and the included texture pack are public domain. You have the unlimited
right to copy, use, or modify this information. You may not charge for this
information by including it on a CD or any other medium that is sold for money.
If you do choose to modify this information, you must include a record of the
previous authors and version releases involved. Any modification of this information
must remain public domain.

This is my attempt at making this level Open Source. I don't know if it qualifies
as computer code, but it is information. To find out more about the Open Source
movement, the following may help.

http://www.opensource.org


----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.