============================================================================================
Title                   : The Pit
Date Published          : 4 January 2001
Filename                : DM-Pit.unr
Author                  : Joseph 'BarfLung' Cox
Email Address           : barflung@hotmail.com
Web Page                : http://www.geocities.com/barflung
Description             : In a secret desert location, buried into the scorching sands, lies
			  an arena purposely built by General Peckinpah to entertain select
			  guests.  Here the best warriors are taken in the cold night,
			  after months of elite training, to fight to the death.

			  Escape is futile.  The victor is mercifully killed.

			  At the end of the night, money changes hands, and aircraft fly
			  home.  No filming takes place.  This isn't Liandri.  This is
			  purely private entertainment.

UT Levels By Author	: DM-Pit (The Pit) - Jan 2001
			  DM-5Cubes-BarfLung (Skaarred) - Sep 2000
Thank You		: SonicSam - Ever-ready play-tester

============================================================================================

--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-Pit
Single Player           : Botmatch only
Cooperative             : Don't!
Deathmatch              : 2 to 10 players
Suggested:		: LAN par-tay
Known Bugs              : Not 100% perfect - Email me if you find any!

--- Construction ---
Editor(s) used          : UnrealED 2.0
Base                    : None
Construction Time       : 5-6 weeks in pAin
Feedback		: The Creature? BarfLung is grateful for any instructive feedback to
			  help improve his Mapping skills and relieve the pAin.

Installation
------------
Unzip the .unr file into your /UnrealTournament/maps directory
Unzip the .utx file into your /UnrealTournament/textures directory
Unzip the .umx file into your /UnrealTournament/music directory
Leave the .jpg files - they're just to open & view beforehand

Author's Notes
--------------
This level was "Made In England"

So-called "Quake3" textures are used extensively throughout this level, and I would like to believe that Id Software would be grateful for any decent free publicity.

Mappers: There are more textures in the .utx than I used in The Pit, to enable mappers to access just one file rather than 3 or 4, however, I would STRONGLY recommend exporting, then importing them into your MyLevel package before applying them to any surface to prevent having to include BarfLung-Q3A.utx with your map - as it's 4 Meg fully zipped!

Architecture: There is a distinct lack of trim architecture in this level - it's deliberate to give a sort of fast Quake II feel when playing - get used to it. (you should be)

Lava kills quicker in this level...

COMING SOON? -- DM-Pit2 -- A rework of this level but using UT textures together with something extra...  Specifically for players who want (a) a level that easier on the eyes?! (b) an extra secret, maybe (c) a much shorter download! (d) better flow (e) ?...

Feel free to email me with suggestions.  Do it NOW!  You haven't much time.

Keep an eye on my website for the latest news ==> http://www.geocities.com/barflung

Beta testing team
-----------------
BarfLung and SonicSam (natch)


Copyright & Permissions
-----------------------
This level is copyright Joseph Cox 2000.

Authors may use this level as a base to build additional levels, provided I receive credit for the base level which is also named.  Thank you.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!  This INCLUDES putting it on ftp.cdrom.com who have a tendency to do just as such, or any other major ftp that bundles cd-roms out of what they carry.

However, if it is provided free-of-charge, i.e. on a magazine's free disk then fine, so long as this .txt file is included alongside the level.  N.B. You MAY need other copyright holder's permission(s) with this particular level, namely due to the so-called Q3A textures being used.

You MAY distribute this level through any electronic network, (internet, FIDO, local BBS etc.) provided you include this .txt file and leave the archive intact.
----------------------
Unreal Tournament © 1999 Epic Megagames, Inc.
Quake II © 1997 Id Software, Inc.
Quake III Arena © 1999 Id Software, Inc.
Any other trademarked names are copyright of their respective owners.
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DO NOT READ ANY FURTHER UNLESS YOU ARE REVIEWING THIS MAP OR WISH TO SPOIL YOUR ENJOYMENT OF PLAYING THIS MAP FOR THE FIRST TIME...
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SECRETS & HINTS FOR THIS LEVEL

Opening the level up in UnrealEd will reveal all if you look closely, but if you don't want to do that then read on.

1) Can't get the Damage Amplifier?

Use AntiGrav Boots or the translocator if it's enabled - both WILL get you there.

2) Hidden Powerup!

The ShieldBelt is located in a secret area.  'Nuff said.
