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Title                : Completely Out Of Time
Filename             : DM-OutOfTime.unr
Version              : 3 - 25/06/2001 

Author               : Rich Davis - bliss7/RichD
Email Address        : bliss7@excite.com
                       
Credits to           : Epic for Unreal Tournament, and all the other mappers out
		       there for giving me ideas and hints on creating levels, 
		       especially those who give excellent and speedy advice on
		       the unrealed newsgroup, once again.  

Install Instructions : Place DM-OutOfTime.unr into the maps directory.
		       Place Time.utx into the textures directory.

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Play Information:

Game		      : Unreal Tournament
Deathmatch            : Yes
Domination	      : No
CTF		      : No
Assault		      : No
New Sounds            : No
New Music	      : No
New Graphics          : Yes


Construction:

Base                  : New map from ground up.
Editors used          : UnrealEd 2.
Build Time	      : Built over 12 weeks, about 40 hours.
Known Bugs            : None to report.  Spent a lot of time checking everywhere.  Please
			feel free to report any.

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Story:

"Date: Sunday, 21st June 2000.  Typical Sunday with nothing on the TV, nowhere to go and 
besides, I'd just spent my last bit of cash on that small transformer for the Time Machine.  
Therefore it seemed a good day to give a test run.  Damn thing had been overheating a lot 
lately and whenever I did try to turn it on, it seemed to affect the weather outside, sort of 
causing lightning storms and the like.  A lot better than my last experiment into 
invisibility; far too many problems there.  Glad I locked all that stuff away upstairs.
Ah, well.  I didn't really care anymore as I'd soon be living in the future where everything 
was supposed to be better.  Better than here anyway.  I'd brought this house and everything with
it just so I could have some piece and quiet to get to work on this time machine.  The entire 
place had cost me a fortune to renovate.  It hadn't been touched for years.  Apparently it was 
some old castle or something, owned by a wealthy farmer.  The old horse stable was still here when 
I moved in.  Got rid of that straight away 'cause I didn't need horses where I was going.  It 
would be flying cars all around.  Well it better be, after all the hard work I'd put in on this 
thing.  Working in that cellar hadn't been any fun; the place had a strange smell... as if something 
had died in there!  Yep, I was sure glad to be finally firing that thing up and stepping through 
with just the clothes I had on.  Goodbye 2000, hello future.  I aimed for 2200.  Seemed like a 
good idea, a nice round number and all that.  Just for a laugh I typed in 1800 and was quite 
tempted to go see what was here before.  Wish I had of done now.  Maybe I wouldn't of been sucked 
into this strange void where it appears I'm going to be spending my remaining days.  If only I'd 
not gone through that red glowing light.  I should've guessed something was wrong.  The light in 
the time machine was blue and so where those other lights.  Guess I must've caused some sort of 
major problem in the space time continuum or something.  I hope nobody else stumbles onto my 
old place and decides to take a trip...  Hey, maybe that's the answer.  If someone else comes through 
maybe I can get a message to them to try and rescue me.  Hell, it's the only plan I've got anyway.  
So that's why I sent this diary into the void and if anyone finds this then please try and find me.  
Look for the red lights.  I'm in there... wherever there is!  Anyway, good luck and I'm sorry if I 
completely ruined the Universe.

Professor Screwup. OBE MBE AC/DC ZZ-Top"

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Description:

As the little story suggests, DM-OutOfTime is set across time itself.  Seems Prof. Screwup
opened up numerous portals to two different time zones than his own.  The main play area is
the Professors estate in the years 1800 (before he owned it, or was even born), 2000 and 2200 (where
he was aiming for).  Players can start in either time zone.  Each zone has portals neccessary to
travel between the different times, but there's no way of knowing which portal goes where.  As well 
as the portals themselves, the time machine (located in 2000) is still activated and can also be
used, although that too can vary as to where... er... when it sends the player.  Each time zone has
it's own look and feel and also it's own weapons.  I've tried to best separate the weapons according
to the time in which they fit best.  The same with the armour and health.  Certain items may also seem
impossible to reach, either behind locked doors or too high up.  This is where the use of the time 
travel element comes in, as a door that may be blocking your way in the future, may not have been there
in the past...  Bot support is fully operational as in all my maps and they do use the portals well.  
One more thing, if you did read the Professor's diary above, then you will have read about the red 
portal.  Do avoid this at all costs although shooting an enemy into it will be very rewarding.

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Legal/Copyright stuff

DM-OutOfTime is free to distribute, just as long as I'm credited.

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Thanks UT people for a great game and level designer!

RichD.

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Other maps by this author for 

UT2004: DM-War2004, DM-Sniperia2, DM-Sniperia, DM-Gladiator2, DOM-Gladiator2
UT: DM-Fort, CTF-Twinfort, DM-WarUT, DM-WarTown, DM-Gladiator, DOM-Gladiator, DM-GladiatorADV, DM-Drift.
Unreal: DM-War98, DM-War99, DM-ResidentEvil.

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