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Title: DM-Ochre
Release Date: 3rd Febuary 2004
Author: Graeme "darth weasel" Hutton
E-Mail: graeme.hutton@btconnect.com
Website: http://darth-weasel.tripod.com

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Description/Notes: Some old rusting industrial facility in the mountains. 6 players feels best. Map is pretty heavy on the Z-Axis which is what i was aiming for. Something important to know is the lift in the water at the bottom of the main shield-belt area can get you to any level in that room if you lift-jump. It's mega useful for going up like 4 levels and getting the jump on your opponent. After reading the book Masters of Doom, about id software, and being inspired by Carmacks regeime, i made this map in 7 days of 12 hour a day working so now im glad to get rid of it :)

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Credits/thankx0rz:

The texture pack this map uses was made by Rorshach. Check his site at: http://www.planetquake.com/polycount/cottages/rorshach/

I took a brick texture from Xidia, i guess it was Hourences that made it? Looks based on a UTTech1 brick texture anyways

I took a rock texture that was in Xidia and Operation Na Pali, but i don't know who made it.

The music track is from Funeral Pyre

MrProphet, for testing and suggesting stuff.

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Other levels by author:
CTF-Osmosis
DM-1on1-Crimson
DM-MetalCore
DM-Dillinger

some older even crappier ones too

Upcoming stuff:
Mapping for the Red Nemesis single-player mod 7-Bullets
A possible DM map pack with MrProphet
And, i need to get a 2k3 map finished already :) Maybe ill convert and improve Ochre if i get enough feedback on what to improve (my mailbox is always open)

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Installation:

.UTX file goes in /Textures subdirectory
.UNR file goes in the /Maps subdirectory
.UMX file goes in the /Music subdirectory

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/Insert usual legal cr4p here
