The UT Longest yard

By Leon "Naeblis" Dexter

leondexter@lvcm.com

I started this level just to practice a couple of things, like skyboxes and kickers.  But pretty soon, I got bit with the "if you're going to do something, do it right" bug, and so here it is, all done.  

I know there have been other conversions of this Quake 3 level, but mine is....mine!  Therefore it is the best :)

One editorial/gameplay note:  I realize the Shock Rifle is not the closest thing to the shotgun, so if anyone out there wants to replace it with the Flak Cannon, don't forget to check the re-spawn times. I believe they are 20 or 30 seconds for the ammo, and 8 or 9 seconds for the weapons.  I got these times by playing the Q3A demo and actually watching and counting seconds on the re-spawns, so they're about right.

Other than that...have fun!

THIS IS AN UPDATED VERSION, THE LATEST AS OF 5-23-00.  I fixed some bot paths and the lights on my rotating...thing.  The lights were not rotating when on a network.

FINAL UPDATE (I think) by me, 5-26-00.  Fixed a couple more bot path issues.  My friend Bruce told me he'd like to re-do the sounds in here with a few Quake 3 sounds (such as the "Quad Damage" sound, for the Damage Amplifier).  I told him he's welcome to as far as I'm concerned.