================================================================
Title                   :Konosus][
Version                 :3.00
Release Date            :08/03/2000
Filename                :DM-Konosus][.unr
Author(s)               :Robert A. Wey
Email Address           :diinc@ecenet.com
Web Page                :http://www.ecenet.com/~diinc
Description             :Large Castle & Outdoor Map

Previous Maps		:DM-Camelot, DM-KonousR2, DM-GoltliebsRetreat, DM-FourthOrder,
			:Dm-Falkenstein

Special Thanks to       :Wes & his crew for beta testing and support

			 
================================================================
--- Play Information ---
Game                    :UnrealTournament
Level Name              :Konosus:  The Resurection
Single Player           :Bot support
Cooperative             :No
Deathmatch              :Yes
Dark Match              :No
Difficulty Settings     :N/A
New Sounds              :None
New Graphics            :CT6 Texture Package
New Music		:(not new) Original Unreal1 UTemple.umx
NewUnrealScript         :None
External DLLs           :No
Known bugs              :The bots have problems in the water...as always, and get stuck in
			:the elevators in the back.  Bots don't know how to use triggered
			:elevators so I take no blame for this.  Other than these areas,
			:they play quite well.

--- Construction ---
Editor(s) used          :UEd1 & UEd2
Base                    :UT Conversion from KonosusR2

Installation
------------
Extract and copy:
	DM-Konosus][.unr to your Maps directory.
	CT6.utx to your Textures directory.
	UTemple.umx to your Music directory.

Author's Notes
--------------
Due to requests from players, I was compelled to port the original KonosusR2 to UT.  In the
process, I found the original warp tunnels would not work...so I had no choice but to delete
them.  A lot of retexturing was done outside (boy was I ever unimaginitive the first time
around).  The mesh trees were removed and replaced with masked texture pine trees...as I
wanted to do in the earlier version but did not have the time.  Camp coward was removed; I
know a lot of people liked this little secret, but it stole away from the gameplay too much.
With respect to the bots, they play pretty good but when it comes to water, I've had it up
to my eyeballs trying to get the morons to get out before they drown.  Despite this
annoyance, they still play very well.  Also, I added some ambush points for them atop the
two towers.  The bots also have trouble with the elevators in the tunnels.  For better
strategic purposes, at least one of these elevators needed to be triggered movers...which
is difficult if not impossible to get the bots to use properly.  Thus, rather than
comprimising the map geometry and design in these areas (just to get the idiot bots to take
an infrequent ride on the elevators), I left them the way they were.

I hope you enjoy playing Konosus][ as much as I did making it.  Thanks for your support.


Copyright / Permissions
-----------------------
This level is copyrighted by Robert A. Wey, 2000.  This copyright pertains to the
redistribution of this map for commercial perposes, either intact or altered in any way,
for sale for money.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

Authors may not use this level as a base to build additional levels.
Authors MAY use the included textures.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
