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               Ironhide by Joe Swinbank
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        Title: Ironhide
    File Name: DM-Ironhide.unr
         Game: Unreal Tournament - Deathmatch
      Players: 2-4
    Published: January 7th, 2004
      Version: 1.0

       Author: Joe Swinbank
       E-Mail: joe@om9zer.com
     Web Site: http://www.om9zer.com/leveldesign
      Credits: Iikka Keränen for the textures. He holds all the
               rights to these. His web site is located at:
               http://www.planetquake.com/ikq/index.htm.

  Description: A small pagan temple incarcerating an eternal beast
               from which the map is named after.

        Notes: Ironhide was built late in Unreal Tournament's life
               span and, as such, contains a significantly higher
               average poly count than a typical map that shipped
               with the game. However, it is still lower than those
               contained in most modern-day commercial titles.

               The map is small enough for one-on-one duels and open
               enough for two-on-two team matches.

               The intentional exclusion of most hit-scan weapons was
               to counter the sometimes distant lines of sight.
               Strategic movement, tactics, and engagement are valued
               just as much as simple aim. The one hit-scan weapon
               that is included, the minigun, can be a misgiving tool.
               However, its careful placement in relation to the
               numerous other potent items in the map typically
               offsets this.

               Ironhide utilizes textures made by Iikka Keränen. His
               beautiful IK3DM2 textures provided consistent
               inspiration for this level and were a surprising
               pleasure to work with.

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