HyperSG1-TE (HyperBoreal Tourney Edition) V2.0
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This is a upgrade to the original HyperBoreal.

Fixes
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Fixed numerous pathnoding/playerstart errors.
Fixed Collision errors, stickyness.
Fixed framerate issues by reducing overall poly counts, and removing excess procedural textures.
Removed numerous unused textures to shrink file size.
Overall texture usage has been reduced to free-up texture memory.
Replaced custom .umx with a standard UT .umx (to further reduce filesize).
Divided map into Zones to further enhance framerate.

Additions
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New SGTech1 texture theme.
Modified lighting to add more 'mood'.
Water on base floor for audio cues.
Overall visual/theme changes.

So basically, I was motivated to do this on two fronts.  One, I really like the SGTech1
texture set, some don't... I do.  Two, I feel that HyperBoreal is a good solid, fun
Deathmatch map that was hampered down by it's theme (framerate), and a lack of
solid bot-support - not to mention it's filesize, made it a huge download.

This version is streamlined, for faster framerates - smaller file size, and tweaked
deathmatch gameplay and bot pathing.  With the new coat of paint, enjoy.

email any comments to: faceless@planetunreal.com


