#================================================================
#=                      D M H I L L B A S E                     =
#================================================================
Title                   : DM-HillBase for UT
Version                 : Build 299 (Beta) 
Release Date            : 
Filename                : DM-HillBase.unr
Author(s)               : Mike {Bastard'O} Young
Email Address           : mike.y@zetnet.co.uk
Web Page                : http://www.users.zetnet.co.uk/mike.y/
                        : http://www.planetunreal.com/realworld/
Description             : Missle Base on a hill.
                          Death match (16 starts),
                          Bots support (15 plus 1),
                          Team placements (8=0 8=1).
                          Infiltration Weapons in place
Where to get this map   : http://www.planetunreal.com/realworld/hillbase.html
Other levels by author  : Church, SubBase, Terrain, BridgeTooFar

Additional Credits to   : The Infiltration team who helped me play test it.
			  
#================================================================
#--- Play Information ---
Game                    : UT
Version                 : 4.5+
Level Name              : DM-HillBase
Single Player           : no
Cooperative             : no
Deathmatch              : yes, but team starts are in place so it could get messy
TeamPlay		: Oh yes
Dark Match              : no, well it is a moon lite night, UT brightness 6
Difficulty Settings     : no
New Sounds              : no
New Graphics            : yes MWorld.utx & M01Sky.utx
NewUnrealScript         : yes, NBspecials needed
External DLLs           : none
Known bugs              : Bot's aren't perfect with firing down from an incline
                          and using elevators and doors but they use them, dunno otherwise.
#================================================================
#--- Level Description and information ---

I guess this is yet again a large level 3,142kb of unr file, I even had lots more to do
but decided enough was enough for DeathMatch, I kept the poly count below 200 in normal
conditions ie. no flying or ghosting.

A missile base on a hill, there is lots to find, exploding walls (once only), lots of
movers which may not be idea for web play but..., I will tweak the level if necessary
for server play if it is tooooooo big and slow.

If I say anymore it will spoil any surprises, if playing alone on a PII350 based system choose
about 11 bots, they should keep you busy, adjust to taste, some bots seem to like the terrain
outside the base but they will come in sooner or later :)

I have play tested this with four people on-line from a American west coast server,
I live in england and it played very well.

I hope this level is a little different from the rest...

Regards Bastard'O

#================================================================
#--- Construction ---
Editor(s) used          : UnrealEd
Base                    : none, from scratch
Construction Time       : Unknown seemed a very long time :)


Installation
#------------
move DM-HillBase.unr to your ..\maps directory
move MWorld.utx to your ..\textures directory
move M01SKy.utx to your ..\textures directory

NOTES:
#------
Please reuse any brushes you find and like within the level, if you do please 
e-mail me a 640x480 jpg file of the brush as used plus the t3d, I will then add
the image and file to my unreal brush pages for others to use as well.


#================================================================
Copyright / Permissions
#-----------------------
Authors may not NOT use this level as a base to build additional levels, without
prior permission and appropriate credits applied.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


#================================================================
#----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
#----------------------
#- End of text file
#----------------------
