================================================================
Title                   : Hostile World ][
Version                 : 1.7
Release Date            : 01/27/01
Filename                : DM-HostileWorld][.unr

Author(s)               : Grimm MacGregor of GrimmBrotherProductions
Email Address           : grimmmacgregorsmaps@hotmail.com
Web Page                : pending
Description             : Liandri core found this abandoned world at the edge of space and discovered it belonged to
                       Weapon System Innovations,That corproation used this world to test its latest weapons and arms devices
                         It used usually unwilling or unwitting criminals,insane,or other societal undesirables to roam
                         the landscape in an always fatal attempt to survive.Liandri found no reason to discontinue this
                         tradition and even speculated that the terrain would make excellant capture the flag,assault,
                         deathmatch or any of a host of projects and bought the planet off of W.S.I. for an a handsome 
                         amount of undisclosed finances and assets

Where to get this map   :websites pending submission to PlanetUnreal
Other levels by author  :(Unreal) DM-ClanMacGregor,Dm-BattleArena (Unreal Tournament),Coming Soon....DM-ClanMacGregor][..more hills,more skillz,DM-Construct
Additional Credits to   : my favorite map designers,Cliff B(nice tats).Myscha,Ruiner,Mark Oz Austin
                           I hope someday to be half as cool as you guys
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : HostileWorld][
Ideal player count      : if your PC can handle it go for 8 -12 its a real bloodbath.
New Sounds              : nope I aint that cool yet
New Graphics            : yea..Im cool
NewUnrealScript         : not that cool yet
External DLLs           : none
Known bugs              : yes,plenty.Dont bother me to email me about them I am intimately aware of them.(unless you can tell
                             me how to fix them)then email me.One note.
                          I did my best to neutralize gun turret conflicts some still will.Meaning the guns hit each other
                           and lock up firing on each other into infinity,usually open turrets can hit each other,
                         closed turrets do not.If a conflict occurs it will usually,inevitably mean resetting but sometimes
                         you can nuke the quarreling turrets into silence with a redeemer or two.

--- Construction ---
Editor(s) used          : UnrealEd
Base                    : Actually this map was not designed as a debut map or to show how impressive
                          my feeble editing skills are.My brother and I are fans of missle cam weapons
                           since way back and  upon mutual request I built this map originally as a redeemer 
                           heaven an area that was wide and spacious and had the equivalent of nuclear
                           silos to launch redeemers in relative safety.there is something so cool as
                          to pass by an oppenent also using a redeeer and our missiles circle each other over the landscape
                          like sharks wondering which base the other is using to guide the redeemer.When
                           I discovered the minigun turret in Assault Frigate i went nuts and gave 
                            security systems  and defenses to all the sniping and silo emplacements then
                              we realized the map was  ridiculous as well as a a blast and I decided to share 
                               this freakish map with the rest of you Unreal freaks,I downloaded the
                             pathnoding tutorial from Unrealed at PlanetUnreal.com and did my best to botpath with my bizarre terrain
                              layout,nothing is funnier than
                             watching someone get blasted into the air by a  turret and then another turret
                              gibs the dude on the way down and chunks hit the ground and bounce around,its insane,
                             sorry about the lack of 'Z' axis fighting terrain if you want to get on a Z axis go
                             charge the gun turrets.
                                 My main map influencess other than 
                           Unreal and UT was MechwarriorII and I-76Nitro from Activison.Like nine months ago I knew nothing abut making 
                         video games and I discoverd Unreal & UT and I figured out the editor(somewhat) and downloaded lots 
                            of tutorials and set about making maps something I have always wanted to do.
                             enjoy it,dont take it seriously.Maybe someday Ill be good enough to make a real Unreal map.
                             
    
Construction Time       : 4 months of on again off again construction.


Installation
------------

map goes in the Maps directory of your UnrealTournament Folder

Copyright / Permissions
-----------------------

Authors may not use this level as a base to build additional levels without explicit permission from me.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my permission.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)1999 Epic, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic, Inc. All other trademarks and trade
names are properties of their respective owners.
