================================================================
Title                   : GiBall
Version         		: 1.3
Release Date       	: 19/07/2002
Filename               	: DM-GiBall
Author                  : Lorenzo "Darkstar" Giorgieri
Email Address       	: darkstar@unrealgrevement.org
WebPage                 : www.unrealgrevement.org
Other levels by authors	: Dm-ColosseumDL, Dm-VMadness][, CTF-Downtown...

Additional Credits to	: Sipphreus and all the other members of Clan-G for testing.                         
                          Palka for hints on lights and shadows, and bot navigation.
 				  Sabba for hint on scripting.
                          Cepox, Chelone, Tiziano and the whole italian mapping community.
		  
================================================================

--- Play Information ---
Game                    	: Unreal Tournament 
Level Name              	: Gi-Ball
Single Player           	: Botmatch
Cooperative             	: No
TeamDeathMatch              	: Not recomended
Dark Match              	: No
Difficulty Settings    	      	: No
New Sounds              	: No
New Graphics          	      	: Yes, textures with gryphon and some others 
NewUnrealScript      	      	: Yes, some decorations
External DLLs           	: No
Known bugs              	: Low framerates :P

--- Construction ---
Editor(s) used          	: UnrealEd2, Photoshop, Meshmaker 
Construction Time      		: N.A.

Installation
------------
Unzip DM-GiBall.unr into your UnrealTournament/Maps/ directory.


Notes
-----

DM-GiBall.
This is GiBall, the title is a play of words that means the Gryphon's Ball :P, but also the essence of DM: Gib-All :D
For many reasons (not many duels map, and many unfinished too big maps) I've decided to create the entire map in a sfere of 1024 units radius. 
This limit forced me to find original solutions and improve my knowledge on the editor. 
In particular I've studied lights, and I think that the result is great. I've tried not to use only lamps and found the solution on using many colored rays as light sources. To make the map faster I've used the mesh maker for creating some decorations. Note that biggest meshes have shadows cast on the walls to improve visual effects.
I've found the level got a good gameplay, with a very nice z-fight. 
Note that the amply's rings open only when some one goes in belt (anti camper :D ).
I'm satisfied with the result and I hope you'll be too.



Copyright / Permissions
-----------------------

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.