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 DM-FNB-BarrelOfFun 
 by Rob 'FraGnBraG' Burns  
 ReadMe File for Unreal Tournament 
 Release Date: Wednesday, March 17, 2004 
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TITLE: 		DM-FNB-BarrelOfFun 
Filename: 	DM-FNB-BarrelOfFun.zip 
Version: 	1.00 FINAL
Player load: 	6 to 16 players 
Last Update: 	Wednesday, March 17, 2004 
Author: 	Rob 'FraGnBraG' Burns 

eMail Address: fragnbrag@rogers.com 

Author's Homepage: FraGnBraG Level Design 
http://members.rogers.com/fragnbrag 

--------------------------------------------------------------
 DESCRIPTION:			
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No fiction for this... It's just an installation of sorts where 
someone was brewing up some caustic slop of some sort. Located 
on a desolate peak somewhere in a valley or canyon in the 
mountains and it's hazy and hot outside with the sun setting 
in the west (hmm, sounds sorta familiar :o. There's also a lack 
of Gravity on the roof for some unexplainable reason :P 

Watch out for the spinning parts of the big machine thingy 
- they can GIB you - and be warned some of the Jump Pads are a 
bit on the tricky side - you have to hit them just right or 
you can smash your head on the ramps overhead ... (um, just like
a bouncing bot!!! )

What's in a name? dunno :o.  "BarrelOfFun" was a 
provisional name, but i can't think of what to call
this so i'll just leave it as is...  

If you're leet you won't really like this map - unless you're in 
the mood for something a bit different for the moment - it's 
prolly good for a few plays anyways... 

The map's not that big, but it's interconnected to eternity (heh ;) 
so bots are everywhere, then nowhere to be found, all at the same 
time :P If you just stand or camp you'll be hassled before long... 
especially if you set them to godlike.

While the BOTs are severly challenged in parts of this map and do 
occationally get stuck in spots, they will give you a good fight 
if you set them to "inhuman" or greater.

This map is fun for ManHunt, Team DM, InstaGib and
works well with some Relics thrown in... speed speed 
speed ;)

--------------------------------------------------------------
 CREDITS: 
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1. Special thanks to Rich "GroundZero" Edwards for reporting a bad 
bug with the BETA version running under D3D!!!!  It would work 
fine under OpenGL but then crash UT when D3D was used... All fixed 
up now :) thanks for that GZ -- check out Ground Zero's mappage at http://www.unrealPlayground.com/mapperid=853

2. The "Hazy Sunset" TERRA-GEN 6-image texture set produced by Jim 
"King Mango" Castille.  You can Check out Jim's mappage here: 
http://www.unrealPlayground.com/mapperid=2442

3. The JRM pickup base package (PickUpBaseJrm01.u) produced by John 
"SabbathCat" Martin. Check out Sabbs cool maps at 
http://www.unrealPlayground.com/mapperid=475
and  
http://www.planetunreal.com/identitycrisis/cabins/sabbathcat/maps/index.html
AND .... 

WARNING!! if this is the first you've heard of John "SabbathCat" Martin 
you better be prepared to invest a lot of time :D This dude has done /does 
just about everything!!! Pure genius!!! your journey with Sabb starts with 
google...

4. The music "IsoToxin.umx" is from the original "Unreal" game.

5. The "SSMetal.utx" texture package is from "ShockSystems" (current 
address unknown -- was http://www.shock-systems.com)

6. The "TO-Rig2_4UP.utx" texture package is from ????
(Unreal Playground -- originated from the the UP 12-hour mapping contest)  
Author(s) unknown...

7. Richrig.utx -- we all know about this one :)

8. SGTech1.utx -- we all know about this one :)


--------------------------------------------------------------
 Author's Notes 
--------------------------------------------------------------

To begin, this map is based on an original brain-fart called DM-BARREL-OF-FUN 
by ROB BURNS (AKA "MouthFullOfLips" at that time). I threw it together one 
Saturday in June of 2001, while i was barbequing kebabs - i guess the propane 
tank + the kebabs = big tank like thing with a mechanical kebab type thing in 
the center :P. Dunno, maybe the beer was just bad... Since then the map's been 
hacked, re-textured, joined with another map at one point - had it's brushes 
re-built several times - finally retiring to the shelf where it's been sitting 
for almost a couple of years. It always seemed to be missing that little 
something (besides good FR :o) to make it worthy of a release.  

Well I'll thank ShockSystems (where ever they are now) for the inspiration i 
found in their AS map works (and project X sorta), King Mango and Lord Simeon 
for reminding me there's a lot of grit you can throw into a UT map, and 
SabbathCat for meshes that add a bit character along with the grit !!!!

And so this oddly-titled FraGnBraG map is finally completed :D Could have been 
much more, or less, whatever - it's time to move on. I tested out the layout 
with both CTF and with DOM: Well, vertical CTF just doesn't work, and the DOM 
was pretty odd, and so for now the barrel map stays DM only. 

So as i close the book on this project the overall FR is still pretty low 
(40FPS on my P4 at best) the high-poly constant spinning movers are the main 
cause of that. I  tested a version where i replaced the spinning movers with 
static brushes and it had pretty good FR -- but the character of the map was 
spoiled without them moving. So they remain, which means if your computer is 
better than my 1.8G P4 / GForce3 box then you'll play acceptably OK with 
16 bots ***BUT*** if you're computer is less than my aging P4 you will lag 
badly in the middle area looking up or down -- sorry, but it is what it is.... 

--------------------------------------------------------------
 Play Information 
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Game: Unreal Tournament 
Level Name: DM-FNB-BarrelOfFun
Game Type: UTDM - note lots of fun with RELICS (especially speed :) 
Botmatch: Yes 
Single Player: No 
Teamplay: No 
Difficulty Settings: Only For Bots 
New Textures: No 
New Sounds: No 
New Music: No 
Mods: No 
Mutators: No 

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 Inventory 
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----------------------
Weapons: 
----------------------
plenty for 16 players **** NO ESR *****
one Redeemer...

----------------------
 Armor and PowerUps: 
----------------------
plenty for 16 players ...
one Invisibility, one Damage Amplifier, two Shield Belts, 
at least one Keg O'Health :D

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 Construction 
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Base: Original Map 
Build Time: This is just a guess, but between 40-50 hours 
spent on the design altogether since i cut it's first brush long long ago... :)

Recommended # of Players: 6 -16 recommended. Seems 
best with around 10. The map can support more players 
(with weapon-stay on), but performance is limited already 
so loading it up with too many bots will likely lag you out. 

Editor(s) Used: UnrealEd2 

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 Mods 
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Sabbath Cat pickup bases (see CREDITS)

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 Installation 
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NOTE THAT THIS MAP REQUIRES UNREAL TOURNAMENT BONUSPACK #4 
(FOR SGTECH1.UTX)

Unzip the DM-FNB-BarrelOfFun.zip file and place *.unr in your 
Unreal Tournament/Maps directory, then either doubleclick on it, 
or type 'open DM-FNB-BarrelOfFun' in the console or select the Map 
in  a Botmatch or an Internet game. 

*.unr files go in Maps/ 
*.utx files go in Textures/ 
*.umx files go in Music/ 
*.uax files go in Sounds/ 
*.u and *.int files go in System/ 

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 Additional files: 
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PickUpBaseJrm01.u
TO-Rig2_4UP.utx
Richrig.utx
SSMetal.utx
SGTech1.utx
IsoToxin.umx

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 Extended Description 
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See the map's web-page at http://members.rogers.com/fragnbrag

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 Known Bugs:  
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yeah, some minor bugs remain but these do not affect 
gameplay so i'm not going to bother fixing them - enough 
time has been spent on this map already. 

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 Other Levels By Author: 
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1. DM-FNB-RingOfStones (released January 2003) 

This is a large ancient themed map, featuring an alien world temple, 
some very strange and surreal scenes, caves, and includes the fantasy 
artwork of Luis Royo, accenting the temple interiors. The map also 
contains some ESR rifles (yes, i admit that's a mistake :) The 
bot-pathing was re-done for me by Cobra (from the UnrealPlayground, 
a bot-pathing expert) prior to final release because, well, because 
my bots simply *sucked*. They can be pretty aggressive when set to 
*Godlike*.  For best results use OpenGL and tweak for high performance.
Part 1 of a four-map set (the other three are coming sometime... :o)

2. CTF-FNB-SpaceJunk (released August 2003)

Large LG space-station CTF, rather hard to describe - you really 
have to see it up close :) Main features include long-range jump-pads 
that launch you right across the map from base-to-base. WARNING -- 
you really need a good computer for this one... For best results use 
D3D and set your GPU to high performance.

3. CTF-FNB-Rusty (released January 2004)

This is a half-sized version of the "CTF-6H-BigAndRusty" map I 
designed for Jim "King Mango" Castille's un-official 6-hour mapping 
competition at the Unreal Playground in September 2003. Some STILL call 
this a large map, but i think it's really a medium, as UT CTF maps go :) 
This is a rusty old processing facility of sorts, with high ramps and 
filled with water -- end to end is pretty quick for the fleet player, 
but lots of archy to complicate things for defenders, and the FC...  

4. CTF-FNB-Rusty][ (released February 2004)
Second version of CTF-FNB-Rusty which incorporates changes recommended 
by the CTF player community to improve on-line play.  Main changes 
include TOXIC water (no more FC swimming/hiding) and opening up the 
base area under the big ramps - i also added in a developed middle 
area and some hidden stuff ...

5. Several WIP maps - Further info about FraGnBraG maps is available at 
http://members.rogers.com/fragnbrag.

All downloadable FraGnBraG maps available here: 
http://www.unrealPlayground.com/mapperid=1014

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 Copyright / Permissions 
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=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2001-2004. 
Authors may NOT use this level as a base to build additional levels  
without explicit permission from the Original Author. 
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission! You MAY distribute this level through any 
electronic network (internet 
(web/ftp), FIDO, local BBS etc.), provided you include this file and 
leave the archive intact. 

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed 
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL 
logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners. 
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. 
Distributed by GT Interactive Software, Inc. under license. 
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered 
trademarks of Epic Megagames, Inc. All other trademarks and trade 
names are properties of their respective owners. 

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi 
created by FuzzBuster{G3} for NaliCity. 

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 NICE ONES GET RESPONSES
 POINTLESS, NASTY ONES GET DELETED
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, March 17, 2004

EOF
