--------------------------------------------------------------
 DM-FNB-Spaceport
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: Sep 12 2012
--------------------------------------------------------------
TITLE:          DM-FNB-Spaceport(UTR)
Filename:       DM-FNB-Spaceport.zip
Version:        999.99 FINAL
Player load:    10 - 20
Last Update:    Sep 12 2012
Author:         Rob 'FraGnBraG' Burns

--------------------------------------------------------------
 IMPORTANT NOTES:
--------------------------------------------------------------
INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com

Website: http://sites.google.com/site/fragnbrag/

--------------------------------------------------------------
 DESCRIPTION:  
--------------------------------------------------------------
Liandri Orbital Resort Complex. Well, sorta looks like it could be one 
if you don't think about it too much :). 

DEATHMATCH / TEAM DEATHMATCH version of the Multi-elevation Spaceport 
map for up to 24 players.  Works well with 4-team matches using teams 
of 4 to 6 players per team.  For best results, use Masterful or Adept 
bots (unless you have humans handy, lol :)

This map has a lot of pickup - it uses UTR XPickups from UT99.org 
which by now is a well-known addition. There are a lot of double-
speeds, jumpboots and several wildcard pickup bases around. It might 
seem like there's a lot of guns and pickup around at first but it 
disappears quickly when there's 20+ players - I could have used less 
I suppose but looking at the map it's a pointless debate. 

With masterful or adept bots the match can get difficult depending 
on your approach - it is not as easy to DMinate the map (as a human 
among bots) because there are 5 controls points. The CTF4 version was 
easier to win than this DM version. This is probably a better map for
DMination anyways. I still would not recommend this map for the serious 
hard-core player (it's more of an FFA floater). Can get laggy as well, if 
you do a lot of high jumping over the top of the map - oh well - is what 
it is :) 

Note there are also CTF4 and DOM versions available. 

FnB

--------------------------------------------------------------
 Play Information
--------------------------------------------------------------
Game: Unreal Tournament
Level Name: DM-FNB-Spaceport
Game Type: DEATHMATCH / TEAM DEATHMATCH 
Botmatch: Yes
Single Player: No
Teamplay: Yes (2 - 4 TEAM Deathmatch)
Difficulty Settings: Only For Bots
Custom Textures: See MyLevel
New Sounds: No
Custom Music: K_vision.umx
Mods/Mutators: UTR XPickups from UT99.org 
# of Players: 16 - 24 

--------------------------------------------------------------
 Inventory
--------------------------------------------------------------
hmm... lots and lots of stuff - enough for 20+ players.

--------------------------------------------------------------
 Construction
--------------------------------------------------------------
Base: Original Map

Build Info/History:  

Original base map DM-Spaceport was built in mid-late 2001. A regular 
CTF version was also built at the time and then in 2003 a DOM version 
was tried. Spaceport was alpha/beta tested a few times in those early 
years - the last beta was at Unreal playground in May 2005 for the DOM 
version. 

After 2005 the map sat dormant for years - due mainly to various 
annoying bsp, lighting and path network bugs. I guess at the time I 
decided it would be a wasted effort and so carried on with other 
projects.  

At some point I decided to play around with CTF4, and Spaceport was one 
of the maps i fiddled around with. So I fixed most of the known bugs 
and then made a few minor modifications to the bsp and voila - a big 
stupid retro-looking CTF4 map, lol :) 

So with that done, i just focused on getting the thing stable, getting 
the BOTs to work in some efficient manner and to that end I think I 
succeeded. There's still lots of bugs but no real show-stoppers are left. 

The odd weird crash happens from time to time, usually when there's huge 
numbers of bots running around. BOTs do get stuck in variously places 
since the map is not pathed everywhere (as it is, it is at the limit 
of UE1 path network size - so if you see stranded BOTs, just kill them).
 
I was not interested in changing the visuals of this map, or the lighting 
for that matter, mainly because it remains an old concept/idea and i 
figure anyone who would try this thing out is not going to care too much 
about it's appearance. 

Another compelling reason to leave the bsp and lighting alone is UED 
crashes. It got to the point where adding just one more brush or one 
more light would crash UED2. The editor log is  pretty scary reading 
as well (i have seen far worse in many other maps but this one's 
pretty nasty, considering it's less than 1000 brushes, lol :)

I re-textured some of it mainly to cut down on number of textures used, 
and somewhat unify the mess (it is now mostly SGTech1) but I did add a few 
custom textures and also borrowed some of AngelHeart's darkcity skyline 
textures (mainly because they are colored) the map has always been a 
garish mess of saturated hues - at least now it's  more obvious as to 
where the flag bases are located. 

I also added the two extra flag base corners (one for green, one for 
gold) and a new quick and dirty rotating skybox. The earth planet texture 
is a composite reduction of four corner images from one of  the DS9 planet 
texture sets. I mucked a bit with it as well but to no avail - it is still 
pretty blurry, but at least it's not that old stock ctf-face skybox anymore. 

So now FNB Spaceport is done, for whatever it's worth - and I know I won't 
edit this freak ever again (I've got many other maps to finish). For further 
details of this map's history, you can check my website :)

Cheers

Editor(s) Used: UnrealEd2, PhotoShop

--------------------------------------------------------------
 Mods/Mutators
--------------------------------------------------------------
UTR XPickups from UT99.org - This is a very cool mod which 
enhances the pickups (new skins, sounds and effects) and 
adds pickup chargers ala UT3! 

Check out http://www.ut99.org/utr/index.html for more info 
on XPickups and download the UT99.org Community Map Pack 2
for amazing professional-quality UT99 maps and see the full 
effects of XPickups!

--------------------------------------------------------------
 Installation
--------------------------------------------------------------
Unzip the DM-FNB-Spaceport.zip file and place *.unr in your
Unreal Tournament/Maps directory, then either doubleclick on it,
or type 'open DM-FNB-Spaceport' in the console or select the Map
in  a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u *.int *.ini files go in System/

--------------------------------------------------------------
 Additional files:
--------------------------------------------------------------
XPickups.u, XPickups.int, XPickups.ini  
K_vision.umx

--------------------------------------------------------------
 CREDITS:
--------------------------------------------------------------
Many thanks to UT99.org and the makers of UTR XPickups and  
especially the XReplacer mutator :) 

- The planet base textures came originally from DS9 the 
fallen. They've been photoshopped into one planet texture, 
reduced and filtered (it's the one used in the skybox). 

- The Darkcity Skyline textures are from AngelHeart.

- K-vision.umx is from the game Unreal.

- Many thanks to the UP guys who gave me feedback on the
DOM beta version in 2005: Swanky, TexasGTar, Nix and 
Professor. A lot of useful info came from that beta 
that helped me solve problems in many later projects :)

Cheers
FNB

--------------------------------------------------------------
 Other Levels By Author:
--------------------------------------------------------------
Lots... For more info on FNB mapping projects, please visit 

	http://sites.google.com/site/fragnbrag/.

--------------------------------------------------------------
 Copyright / Permissions
--------------------------------------------------------------
=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2001, 2012.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet
(web/ftp), FIDO, local BBS etc.), provided you include this file and
leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster for NaliCity.

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, Sep 12 2012

EOF

