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 DM-FNB-RingOfStones 
 by Rob 'FraGnBraG' Burns  
 ReadMe File  
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DM-FNB-RingOfStones ReadMe for Unreal Tournament 
Release Date: Monday, January 20, 2003 

TITLE: DM-FNB-RingOfStones 
Filename: DM-FNB-RingOfStones.zip 
Version: 1.00 
Player load: 10-20 
Last Update: Monday, January 20, 2003
Author: Rob 'FraGnBraG' Burns 
eMail Address: fragnbrag@rogers.com 
Author's Homepage: FraGnBraG Level Design http://members.rogers.com/fragnbrag

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 STORY:			
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THAT'S RIGHT FOLKS --> THERE'S A DAMN STORY :D 



========================
 1. DRAK'D'GKOR
========================

"Hey! Get up man – you gotta see this sunrise!" "Ugggghhh! What the hell…", you 
groan as the fog of sleep is ripped away, revealing none other than – Artemus!  "You are 
a grade-A asshole Artemus!" you bark out numbly… 

"If you weren't my brother I'd have fragged your useless ass years ago...". "What an 
asshole…" you mutter under your breath as you roll out of your cot, one tired limb at a 
time…. "Man – what are you doin' – I'm on the ticket this morning and I sure could have 
used the extra sleep!" 

"Relax bro, you're the asshole that overslept – why don't you try drinking a little less the 
night before? " he replies wryly, and then you realize you did it again – trying to keep a 
count on the Blitz labels just never works. 

Then the voice of reason continues: "Now you have to eat and you DO want to hear 
about this place before you fight in it, don't you?  We've got only about four hours before 
the heat kicks in. After that nobody goes outside cause the air gets to hot to breath! 
Besides, the match starts in two hours…"  

Reality check! "Ok, ok, thanks man, hey this food looks great…!" You break a smile as 
you begin to dig into the platter-pile of fruit, bread, cheese and meats.  Usually it's just 
energy pills and Tylo-tonic before a match so you indulge in this opportunity because you 
never know if this is your last meal… "Yeah, the locals are pretty generous - Woah 
man!", Artemus laughs, "Go easy on that stuff, or you have no choice but to camp!"  
"Good old Artemus – always lookin' out for your little brother…" you retort with a grin.

The food is good. With your strength and alertness returning you start to focus on the 
fast-approaching event. It's time to get down to business and you're ready for the details. 
Details that could make the difference between life and death in the arena  "So what have 
you learned, Artemus?" you query…  "Did you talk with Asherea? I heard she was 
involved in the test matches yesterday…" Intently, you listen…

"Well, first off, the Liandri seizmic dampers are back on-line but the Techs have had 
trouble keeping them calibrated, so there'll be the odd rumble for sure… Yeah, she said 
they finally got up teleporters so you can now get to the interior rooms of the temple, and 
man, it smells pretty bad in there - it's been sealed up like a tomb since they discovered 
this place last year.  They finally figured out the right combination of pass frequencies in 
the regenerator sequence to punch through this rock but it's still a bit glitchy because of 
the gravity field. "

"Well", you think to yourself, "This is sounding good so far: earth tremors, faulty 
teleporters, and a smelly old temple…. I really need to get a better job…" 
 
"Better be careful if you're gonna use those things – we don't want you telefraggin' your 
ass off now, do we?"  You know that shipment of  Super ShockRifles and cores that came 
in on the transport last night - I'll bet that's where they put them… inside." 

"Hmmm", you think along, "over-rated, easy spam kills cause they have to stop to 
aim…" You quip "That's good to know, man – but think I'll be sticking with my trusty 
old Eight-Ball today…" 

"She said they got the Kickers working now, underpowered though – because of the field 
interference - but at least you get just enough of a kick to put you up on top of that Big 
Obelisk…" 

"Hey, what about that thing?" you ask "…that Obelisk. I heard it levitates and spins 
around. What's the story with that?"

"Well, Asherea says the authority hasn't figured that out in the ten years we've been 
crawling all over this rock - nothing can scan it - I don't think anyone cares too much 
anyway - Just another one of a thousand galactic mysteries we stupid little humans just 
live with and can't be bothered to try and understand! " 

 "And one more thing…. She says she saw some crews lugging stuff down into the caves 
before that guard caught her snooping around – you'll wanna head down there for sure 
man – there's a full load-out down there for sure…"

"Heh heh, thanks – It means a lot to me that you look out for both of us… Now let's go 
and see this sunrise you're so impressed with…" 

As you both head up onto the platform outside the compound, there stands before you,   a 
strange, eerie scene – A giant "ring of stones" in the palm of a manacing, barbed fist - 
One temple of several in the valley of DRAK'D'GKOR. – a structure remarkably 
preserved through the millennia, so alien and yet so familiar.  

"What does that name mean, Arty? "Drak'd'gkor?"  He ponders the question for a 
moment, and then speaking slowly replies: "Asherea told me, roughly translated, it 
means, The Valley of Dragons Claws". At least that's what I think she said last week 
when we got here…  apparently, centuries ago, there were dragons on this planet, and 
several humanoid races at one time or another.  I heard they've even found some dragon 
fossils…."

His voice fades off as you gaze up at the monumental structure nestled within the rocky 
spars of the peak – dragons, and long forgotten civilizations –Arty always comes through 
with the goods, as good brothers do. He's a pain, but together you make a good team, and 
he's saved your ass more times than you can count because he keeps you so well 
informed…

After spending a few moments surveying the arena, you realize it's time to get going. 
"Well, it's almost time to gear up, man, the Tournament is calling…" you utter, almost 
indifferently – Ten long years ago you fought your first arena battle, and you're still here.  

Now once again, you've got to get ready for the fight of your life. Just four more battles 
to fight here, in this "valley of Dragon's Claws."  There's three more temple arenas being 
readied by the authority for arena battles and you're on the ticket for all of them. 

If you make it through these four battles then you're finished. It's all over. You, and your 
brother, can go back home to Earth and a well-earned life of ease. Liandri Corp always 
takes good care of the Tournament Gladiators that survive: a nice desk job, big house, 
two cars, all the technology toys you want - a virtual life of luxury, and a box seat at all 
local arenas.  

As you turn to go, you look back over your shoulder one more time, a subtle feeling of 
menace comes over you followed by a brief shudder: This Ring-Of -Stones  seems to 
mock you: "you don't belong here" it seems to taunt. "We'll see about that…" you 
whisper as you head back into the Tournament compound … 

Rob FraGnBraG Burns
January 2003



--------------------------------------------------------------
 CREDITS: 
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This map was inspired by a love of Unreal, Unreal Tournament, and many other 
maps and games I've played and enjoyed over the years ;)

*************************************************************************
Special Thanks goes to Christian "COBRA" Trepanier for the expert BOT/AI 
and weapon/pickup adjustment. THESE BOTS WILL KICK-YOUR-ASS BIG TIME !!!
COBRA is one hell of a talented developer (428cobrajet@videotron.ca) 
*************************************************************************

In General, many thanks to all the folks at LevelDesigner.com, I USE 
TheUnrealWIKI ALOT TOO; Lodes, Wolfs and many other tutorial sites for UT. 

Also many inspirational maps and mappers whose work is to be found at 
UnrealPlayground (you know, ZenCoder, AnthonyB, Blito, and many many more:  
I smoke all their maps regularly and get really buzzzzzzed ;)

--------------------------------------------------------------
 Author's Notes 
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This is the first map of a four-map series: 

DM-FNB-RingOfStones (UT436, 10-20 players)
DM-FNB-TempleFrag (UT436, 10-20 players)
DM-FNB-FourTemplesAndAPyramid (UT436, 10-24 players)
DM-FNB-TempleOfDragons (UT436, 8-16 players)

So Load it up and start fragging!!! ENJOY

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 Other Levels By Author: 
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Lots coming, about 20 or so at various stages of development.

I've become pretty serious about mapping now ;D so many FraGnBraG  
designs will begin appearing now and into the future, including 
maps for both Unreal Tournament 2003 and Unreal II. 
I'm really freaking myself out with Maya right now :) 

More info about all my devious plans will appear on my web-site:
http://members.rogers.com/fragnbrag

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 Play Information 
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Game: Unreal Tournament 
Level Name: DM-FNB-RingOfStones
Game Type: UTDeathMatch, also good for Team DM or Instagib.
**** hey, throw in some muts and have a real party ;) ****
Botmatch: Yes 
Single Player: No 
Teamplay: No 
Difficulty Settings: Only For Bots 
New Textures: No 
New Sounds: No 
New Music: Yes 
Mods: No 
Mutators: No 

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 Construction 
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Base: Original Map 
Build Time: Way way too long because couldn't make up my mind about 
lots of things - that's just me :) Maybe 60 hours altogether since 
Feb 2002... If I started from scratch with a map like this now maybe 
this is really a 10 hour map (I don't know - go ask an expert!!!!

Recommended # of Players: 10 to 20, possibly more... 

Editor(s) Used: UnrealEd2 

Known Bugs: Some crappy surface lighting in the skybox that's not 
really fixable. A few snaggy corners and an invisably extended ledge (?) 

Most of the annoyances (like cave floors) are deliberate. Real caves are
like that, so suck it up and learn to use the map geometry to your 
advantage - it works and that's the idea ;) 

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 Inventory 
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Weapons: Enhanced Shock Rifle, Flak Cannon, Ripper, Sniper Rifle, 
Enforcer, Pulse Blaster, Redeemer, Gloop gun, Minigun,  
Shock Rifle, Rocket Launcher, blah blah blah
Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield 
Belt, Anti Grav Boots, Health Vials, Damage Amplifier, Armor, Keg O' 
Health 

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 Mods 
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none used

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 Installation 
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NOTE THAT THIS MAP REQUIRES UNREAL TOURNAMENT BONUSPACK #4

Unzip the DM-FNB-RingOfStones *.unr file in your Unreal Tournament/Maps 
directory, then either doubleclick on it, or type 'open DM-FNB-RingOfStones' 
in the console or select the Map in a Botmatch or an Internet game. 
*.unr files go in Maps/ 
*.utx files go in Textures/ 
*.umx files go in Music/ 
*.uax files go in Sounds/ 
*.u and *.int files go in System/ 

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 Additional files: 
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neve.umx			
- music from Totally Unreal, Return TO NaPali .

fantarsy_08.utx	
*** THIS UTX IS BY AUTHOR UNKOWN *** 
*** IT IS A GREAT FANTASY ART COLLECTION AND I TRIED REALLY HARD 
TO FIND THE AUTHOR/ASSEMBLER OF THIS UTX BUT CAME UP WITH NOTHING ***
THE STUFF IS TOO GOOD NOT TO SHARE - WILL THE AUTHOR PLEASE
CONTACT ME WITH DETAILS AND PERMISSION !!!!
I'LL UPDATE THIS MAP AND README FILE TO REFLECT THOSE DETAILS
WHEN I'M INFORMED (AND THANKS)
Please send me an email at fragnbrag@rogers.com 

NOTE: I would have made my own because I have a ton of fantasy art 
jpegs but I'm a lazy sob and this file is really great already ;)

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 Extended Description 
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See the map's web-page at http://members.rogers.com/fragnbrag
 

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 Copyright / Permissions 
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This level is copyright by Rob 'FraGnBraG' Burns 2002/2003. 
Authors may NOT use this level as a base to build additional levels 
without explicit permission from the Original Author. 
You are NOT allowed to commercially exploit this level, i.e. put it on a 
CD or any other electronic medium that is sold for money without my 
explicit permission! 
You MAY distribute this level through any electronic network (internet 
(web/ftp), FIDO, local BBS etc.), provided you include this file and leave 
the archive intact. 

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT 
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and 
trade names are properties of their respective owners. 
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. 
Distributed by GT Interactive Software, Inc. under license. UNREAL 
TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of 
Epic Megagames, Inc. All other trademarks and trade names are properties 
of their respective owners. 

ReadMe BASED ON THE Template generated by UTReadMeTemplate.cgi 
created by FuzzBuster{G3} for NaliCity. 

Please e-mail me any suggestions or improvements you may have.. my ears 
are open. Store this file in /UnrealTournament/Help/ for best results. 


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 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 NICE ONES GET RESPONSES
 POINTLESS, NASTY ONES GET DELETED
 HOPE YOU ENJOY THE MAP!
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FNB, January 20, 2003

EOF
