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Title             : dm-fortknox
Version           : 1.00
Release Date      : 07-29-2000
Fixes             : None
Filename          : dm-fortknox.zip
Author            : QUALTHWAR
Email Address     : dbarker@tampabay.rr.com
Web Page          : http://web.tampabay.rr.com/rocket
Description       : Death Match in Fort Knox.

Where to get
this map         
                  :http://www.planetunreal.com/nalicity/

Other maps: dm-finalsiege

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--- Play Information ---
Level Name           : dm-fortknox
Single Player        : no
Deathmatch           : yes
Capture the Flag     : no
Domination           : no
Assault              : no
Difficulty Settings  : no
New Sounds           : no
New Graphics         : yes
New UnrealScript     : no
External DLLs        : no
Known bugs           : No bugs

--- Construction ---
Editor(s) used       : UEd2/420 patch

--- Special Thanks ---

Thanks goes out to Wolf for his tutorial page, which helped me to learn the basics a long time ago. To Some, GreyTiger, and Twrecks for their testing and feedback.


Installation
------------
dm-fortknox.zip      : dm-fortknox in map directory   fortknox texture file in textures directory


--- ATTENTION REVIEWERS ---
This map will be posted at Nali City for them to review. I also plan on sending the map to a couple other places for review. If you wish to review my map, please contact me so I can first check out your reviewing techniques and accuracy. Thanks.


--- The Storyline ---
You have been left alone to guard tons of gold while your fellow troops go out for donuts and pinball. While they're away, a militant group attempts to raid the fort and steal the gold. Warnings of the attack automatically go out and a rescue hover jet comes to your aid. You are supposed to hop on the jet so it can take you to safety, then the fort's automatic protection devises will go into operation. Among other things, these include sleeping gas, and special sound amplifiers that will render anyone in the fort unconscious.

As your rescue jet attempts to land, a militant enemy hover jet zooms up and fires a missile at the rescue jet, narrowly missing it. The rescue jet takes off and goes back up while a friendly jet comes to its aid to scare off the enemy jet. The rescue jet them attempts another landing, but because of multiple rockets whizzing around, decides it's too dangerous and leaves you there to fend for yourself and protect the fort. A friendly hover jet is just visible, but its help is just out of reach. Good luck with that, soldier


--- Info---
This map was made with two purposes in mind: First, I wanted to see what the new editor could do, so I threw caution to the wind and did everything that you're not supposed to do while building a map. Things like turning off the grid, making the grid one unit, and whatever else that I could think of to give me a bunch of BSP errors. I did get plenty of errors, and this is the reason why this place isn't more complicated than it is.

The other purpose was to build a map with good frame rates. The poly counts are low throughout the map, and I was even able to throw in a couple of dynamic lights without any problems.


--- Stuff you should know ---
This map is a recreation of the gold-hoarding Fort Knox facility. Although I have no idea what the place looks like on the inside, the basic shape of the building, i.e. a pentagon with an open area in the middle was used (http://fortknox.maineguide.com). I opted not to use outdoor archways like the fort has. Rather, I wanted a stronger look to the place.

The vault contains the shieldbelt, but be advised, it's booby trapped. Once a person runs into the vault, a silent alarm is triggered and a pressure zone will activate after 5 seconds. The pressure will not kill you right away, but will squeeze you for about four seconds before you pop. Once you see your world becoming distorted, you know it's time to get out of the vault before you die. If you happen to run into the vault when the pressure zone activates (somebody just left the vault before you got there) you will die immediately. You will not be able to camp out in the vault waiting for the belt to appear. A red and green light are posted on the outside of the vault: If you see the light change to red, it means that somebody is in the middle of the vault going for the belt. This gives you a chance to run the other way like a coward. :-)

Since this a secure facility, doors will hurt you if you're in their way when they close. The elevators are also realistic in that they will hurt you too if you are in their way when they operate. It's a good idea to pay careful attention to the warning stripes on the floor showing you where the safe zones are for the elevators.

The map was designed for use without any translocators, and for weapons stay on. It's meant to be a bloody battle with 10-14 players. If you want to reduce the number of players, not have weapons stay on, etc. it's up to you. You might experience an elevator delay with the large, main elevator. This is normal and that way for a reason.


Copyright / Permissions
-----------------------
This level is copyrighted by QUALTHWAR 2000.
Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
