Title: The Caves of Eden 
Filename: DM-EdenCaves_UT.unr 
This Archive: DM-EdenCaves_UT.zip 
Version: 1 
Last Update: 19th August 2001 
Author: Orion(Co30), aka Francois Lacombe 
E-mail address: asimov_orion@videotron.ca
My clan's webpage: www.co30.com 

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Other levels by author:
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Originals for Unreal:
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DmEdenCaves
DmLadders 
DmOppressive 
DmOppressive_S 
DmFranconia 
DmSkySniping_V5X 
DmTempleOfTheMoons 
DmTempleOfTheMoons_V2 
DmHellRaisersCaverns 
DmSkaarjArena 
DmSkaarjArenaV2X 

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Originals for UT:
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Dm-LaddersUT
CTF-Oppressive 
DM-OppressiveUT 
DM-FranconiaUT 
Dm-SkySnipping][ 
DOM-TempleOfTheMoons 

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Reworked maps for Unreal:
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DmEndersCo30RX_V2 
DmMorbiasStingerX 
DmMorbiasWater_V4 
DmMorbias_razor 
DmMorbias_Biorifle 
DmMorbiasTower 

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Reworked maps for UT :
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DM-BathroomBC 

Most of the original maps are found on NaliCity and all can be found on www.co30.com, 
along with many others by our clan members. Come and visit us :-) 

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Play Information 
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Game: Unreal Tournament 
Level Name: DM-EdenCaves_UT 
Single Player: No 
Cooperative: No 
Botmatch: Yes, good for any number of players, from 2 to 20 and probably more. 
New Music: Yes. I used the song Supernova, by the group The Echoing Green, from
           their debut album Supernova released by Red Hill Records in 2000. It's
           a very good musical piece to frag by. If you are interested, you may
           find more info about the band at http://www.echocentral.com/
New Graphics: Yes, one texture for the vines on the cave's walls included in
              the MyLevel package. 
New Unreal Script: no 
External DLLs: None 
Mods: None 
Request: If you decide to run this map on a server, please email me the server's 
         name or IP address, I'd like to see how it plays online. Thank you 
         very much. 

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Construction 
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Base: New level done from scratch for Unreal in about one month then converted to 
      Unreal Tournament. 
Editor(s) Used: UnrealEd version 1 
Known Bugs: Very few. This map's architecture is complex and I had to fight
            against BSP errors of all kinds all the way. You may, from time
            to time, see flickers of HOM effects or BSP holes, but there are
            very few of those. 

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Installation 
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Unzip the .unr file to your UnrealTournament/Maps directory.
Unzip the .umx file to your UnrealTournament/Music directory. 

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A few comments 
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Well, this one was a nightmare of bsp errors and fought me until the end, but
the result was well worth it. I wanted to create a map that would be all
"natural", no buildings or artifacts of any kind, except for the weapons and
other pickup items. And I also wanted it to look really good and provide
excellent gaming possibilities. I succeeded with the first goal and I will let
you judge if I attained the other two. The theme of the map is of a cave on a
planet with natural crystals that convert the strongly varying ambiant magnetic
field into light, allowing life to exist underground. Some of the crystals are
even soluble in water, making water itself a source of light. The song for the
soundtrack was provided by Deborah, aka Luger(Co30). I was looking for a song
that would fit well with the map's theme, when I remembered this song she sent
us a while back. I couldn't have asked for a better one, and the conversion to
.umx format went without a problem. The bots simply love this map and are very
effective and lethal in it. They run, they jump, they swim and dance around,
and look like they're having the time of their life. Unfortunately, the map is
kinda hard on the cpu, but it is still very playable on my weak system. Most
of you out there have much better systems than mine, so it should present no
problem for the majority of players.

By the way, Deborah is an artist in her own right and she makes beautiful images
with her computer under the name Firesong. You can check out some of them at
http://www.riveroflifecc.com/gallery.htm 

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Author's Notes 
Copyright / Permissions 
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This level is copyright by Francois Lacombe, August 2001. 

Authors may use this level as a base to build additional levels. 

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file, tell me you are doing so, and you leave the archive intact. 

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UNREAL and UNREAL TOURNAMENT are ©1998, 1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of 
Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 
