ElvisFish
by Pants
jloehr@sinistergames.com
Release Date	12/20/00

FILES:

DM-Elvisfish.unr	(put in maps)
elvis.uax		(put in sounds)
Elvisfish.utx		(put in textures)
nosong.umx		(put in music)

PLAY INFORMATION

GAME		Unreal Tournament
TYPE		Deathmatch
NAME		ElvisFish
PLAYERS		2-4
BOTS		Supported, Needs work

UPDATE

After turning on music in UT I noticed the menu music played. I've turned it off but I had to find/download/use fasttracker2 to do it. So there is another file called nosong.umx

As long as I was fixing bugs I removed a box of sniper ammo. I think 4 easy kills per life is enough.

By the way there is a destinct advantage to being the server. As you can see people outside the tank all the time. Clients will only be able to see people who leave the tank for 2-10 seconds. This is just the way UT works.

I apologize for the update I should have gotten it right the first time.

COPYRIGHT INFO

Since this uses a lot of copyrighted material (hopefully within the realm of "fair use"), I can't give you permission to use that wherever you want. You should only distribute it within "fair use", free and in a manner that doesn't harm the copyright holders.

Feel free to use the level itself however you want as long as you don't sell it.

LEVEL INFO

This is the first level I've done that I felt was anywhere polished enough for distribution. Mostly I wanted to learn UnrealEd and do a themed based level. It's small and I wouldn't try more than 4 people on it. The underwater section can turn into a sniperfest.

Bot support is there but primitive. They can get everywhere on the level, but they aren't that smart (they are smart enough to get scuba gear). Occasionally bots get stuck behind the bed.