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Title                   :DM-EyrieCaserne
Version                 :2.0
Release Date            :12/03/02
Filename                :DM-EyrieCaserne
Author	            :Marshall 'Gnargenox' Odom
Email Address           :modogo@hal-pc.org
Description             :An ancient encampment
Where to get this map   :Same place you got this file
Other levels by author  :DM-SolarSystem, DM-One-Bullet-Left, DM-1on1-EyrieCaserne
		
Additional Credits to   :Lode for his helpful tutorials and scripted light

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--- Play Information ---
Game                    :Unreal Tournament
Level Name              :DM-EyrieCaserne
Single Player           :no
Cooperative             :no
Deathmatch              :that's right
Difficulty Settings     :start out on the easiest
New Sounds              :nope
New Graphics            :imported a World of Time texture so you don't have to download the whole 4mb file
New Music			:used OrientalStyle.umx
NewUnrealScript         :THANKS TO LODE
Known bugs              :Plenty of them and they can kill the unwary, also the bots meshes fold in on themselves (huh?)
					Must be because of the warpzones.
--- Construction ---
Editor(s) used          :ued2, adobe photoshop4
Base                    :DM-1on1-EyrieCaserne
Construction Time       :About eight hours using DM-1on1-EyrieCaserne as a base
Installation 		:Put it in your unreal tournament maps directory
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Extended description: This version is four times as large and has 16 player starts, although I'd recommend keeping it down to around 4 players. It does have better polycount, mostly under 400fps unless you impact jump up to the roofs. Colored lantern lights help orient you. Added the mini-gun and rocket launcher as well. Try finding the invisibility and U-damage. I wanted to try a warpzone level that made it seem infinitely large, whoa talk about high polycount! This is scaled down to at least run on my machine (PIII 600mhz, Voodoo3 2000 16mb video card, 64mb memory). Sixteen little huts with hedge rows connecting them and a shallow pond with fishies, lots of frogs and mosquitos though. Could have been an ancient encampment that was abandoned and vines have overtaken now. Should be fun to play hide and seek. The bots will frag your ass over and over even on the average setting. Comments?



Copyright / Permissions
-----------------------
This level is copyrighted by Marshall Odom, 2002

Authors may not NOT use this level as a base to build additional levels. 

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money, ever!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
