                    
DM-DanzGallery
~~~~~~~~~~~~
File			: DM-DanzGallery
Author			: AntiElvis (Dan McKay)
Email			: mckaydan@hotmail.com
Released		: 01.28.01


Play Info
~~~~~~~~~~~~~~~~
Single Player (Botmatch): Yes
Cooperative             : No    
Deathmatch              : Yes
Capture The Flag	: No
Assualt			: No
Domination		: No
Difficulty Settings     : Average
Known Problems		: Problems? With something *I'VE* made?
Where to play:		: 


Play Info
~~~~~~~~~~~~~~~~
Editor used		: UnrealEd2.0 (patch 436), POVray3.1g
Build Time         	: About 45 hours, mostly experimenting.

Installation
~~~~~~~~~~~~~~~~
Place the *.unr file in your \UnrealTournament\maps directory.
  Place any *.utx files in your \UnrealTournament\textures directory.
Place any *.umx files in your \UnrealTournament\music directory.
  Place any *.uax files in your \UnrealTournament\sounds directory.
Place any *.u files in your \UnrealTournament\system directory.

Author's Notes
~~~~~~~~~~~~~~~~
   WHOA! What a big ZIPfile! This must be really something! Ummmm...the reason
this file is so big is because the entire map is made from its own texture set.
I made the non-art textures quite big (by choice), after they were done, I figured
it was such a large file, a whack of art work wasn't going to change the size
significantly. Soo-ooooo, there you go.

ACKNOWLEDGEMENTS
  Music :
            The track is called "Temtping Darkside" by Rave-O-Tek & Tonix Media.
You can acquire it from www.tranceinspace.com in *.XM format, which can be ported
into *.UMX by UEd2.0

  Art Images :

   I looked for copyright information on everything displayed in this map.
To my knowledge, everything displayed in here is either Public Domain, or has no 
restrictions other than acknowledgment by me in this text file. If I have used an
image that belongs to you and you would like me to remove it from this map, please
advise me and I will remove it.


            The CityScapes are written by Chris Colefax for POV-Ray, you can
download the *.INC file from www.geocities.com/SiliconValley/Lakes/1434/ then
render them on your own computer (with your own variables).
            The French Architecture images were acquired from the website
www.pitt.edu/~medart/menufrance/mainfran.html
            The tiled textures displayed as paintings can be found at www.grsites.com
            All but one of the nuclear explosion images can be found at
www.envirolink.org/issues/nuketesting/testpix/index.html. The remaining picture
can be found at www.fas.org/nukme/hew.
            The snapshot of the moon has been on my desktop for so long, I cannnot
remember where I picked it up from. They are all over the net, you should not have
difficulty finding one if you are looking for one.
            The Landscapes were scooped up at www.beryl.addr.com
            The rest of the images were (quickly) rendered with POV-ray by yours truly.

  Textures :
            The "RoughStone" floor and ceiling textures were syntatically created
by Charles Fusner (http://www.silvertome.com/) for POV-Ray. The woodgrains and brushed
aluminum were written by Dan Farmer. All these textures can be rendered in POVray
(www.povray.org), and are either included in the free download or can be found from
one of the hyperlinks on the main POVray page.
	    You are free to use the textures found in this map for your maps if you
like. Make sure you acknowledge those who desire acknowledgement if you do (applies
mostly to the art pictures). I don't care if you acknowledge me (but it'd be kewl!).

GAMEPLAY
  I have found  that I am not very good at playing UT, but if I use the rocket launcher
mutator, I don't have to be really good to have a good time.

   (when you start a game, and it asks you to scroll through the different maps, 
   there is a button that says "mutators". Choose it, then move the "rocket launcher
   arena" choice to the right half of the pop-up window by double-clicking it)

This is especially true on a nice mid-sized map and 8-12 players. With this map, I
have tried to create an environment that accomodates this preference.

BUILD REASON
  This is my second "true" map. It's an experiment making & applying custom textures
using the POVray (www.povray.org). It appears I made my textures very large compared
to other texture sets. Where possible, I've made the tile smaller, but for things like
the floor/walls, where a repeated pattern would easily be noticed, I've chosen to take
it to the max dimensions.
  The intent of this map was to further my understanding of UnrealEd2.0, and to get my
feet wet with texture creation. I have certainly gained an appreciation for the work
that went into the standard UT/Q3 texture sets. Wow. Way to go people. Seems something
gets lost in the translation from my bitmaps to the *.UTX, perhaps I will have to
start rendering in 8 bits instead of 24.

Other Maps by Author
~~~~~~~~~~~~~~~~~~~~
DM-DanzBsmt


To Do
~~~~~~~~~~~
   Get back to studying at home, stop thinking about mapping at work.

Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to DVD disks, compact disks,
and floppy disks. This map may not be used, in whole or in part, as the basis of
another map, without the author's express permission.

All other trademarks acknowledged.


        

