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 The Mansion of Chaos

Entry for the Chaos Mapping Contest (CMC) 2017 
https://ut99.org/viewtopic.php?f=5&t=12367

 by papercoffee and gopostal
 ReadMe File for Unreal Tournament
 Release Date: 12.10.2017 
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TITLE:          DM-CMC-MansionOfChaos.unr
Filename:       DM-CMC-MansionOfChaos.7z
Version:        1
Player load:    Maximum 6 players (probably best with 3 players)
Last Update:    12.10.2017
Author:         papercoffee https://ut99.org/memberlist.php?mode=viewprofile&u=4976
		gopostal agutgopostal@hotmail.com

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 DESCRIPTION:
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First, an aside: There will be a much more involved readme included with the source code. If you have any "how" questions, please go read that one. Be warned though that it will ruin the map experience for you because I explain how to do these things in your own map.

Welcome to the Chaos Mansion. There's not much to say other than "go explore". Multiple secrets scattered about and you would do well to pay attention. 

Map issues: Bots will not work in this map. They won't leave the area where they spawn (explanation in the source readme).


This map and experience are to be considered as a concept map and as such you are likely to find serious problems with running other mods with this map. 

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 CREDITS: 
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Map layout, design, and creation was all done by papercoffee.

Meshes, custom textures, and sounds were done by both.

Coding was done by gopostal.

Special thanks to Masterkent for fixing a couple of classes, 
Loathsome for helping us prevent cheating, and of course to
Feralidragon for being the answer guy.
And GenMoKai for lending us some elements.


Forther more, Thanks to Epic for its awesome stuff called UT. ¯\_(-__-)_/¯

Music:
Mind Dimension
by P-Tec of ART
p-tec@mailbox.swipnet.se


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 Play Information
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Game: Unreal Tournament
Level Name: DM-CMC-MansionOfChaos
Game Type: DM
Botmatch: Yes somehow.
Single Player: No
Teamplay: Yes
New Textures: Yes
New Sounds: Yes
New Music: Yes
Mods: Yes
Mutators: No

# of Players: up to 6

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 Construction
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Base: Original Map

Build Time: 1.Sep.2017 - 12.Oct.2017

Editor(s) Used: UnrealEd2.0, PS, Irfanview
