
=======================================================================================================

Title                   : DM-Castellum_ogg
Version                 : 1.0
Date                    : 18-APRIL-2021
Filename                : DM-Castellum_ogg.zip
Author                  : Jan Kohnert
Email Address           : jan.kohnert@web.de
Webpage                 : www.linkedin.com/in/jan-kohnert-46b0368b
Demo:                   : https://www.youtube.com/watch?v=5oHtxRlgQUA
Other levels by author  : DM-JAT, DM-JAS, CTF-Feste, DM-Feste, CTF-Feste_XL, CTF-BloodCoreArena,
                          DM-BloodCoreArena, DM-SpaceAcid, RA-Hyperstriatum, DM-Alzamon,
                          CTF-Fanmaris, DM-1on1~~Wet~~, DM-INF-CapturedBase2004, TO-X-CapturedBase
Compability             : This map requires at least UT v469b Patch for the Ogg Vorbis support
Description             : This is a Deathmatch map for Unreal Tournament 99. This map was designed,
                          created and released in 2020. It is partially based on my old Rocket Arena 
                          map RA-Hyperstriatum. 

                          This version of the map features Sörens soundtrack equals-4 as Ogg Vorbis 
                          in 44khz and stereo. If you do not have the ptch yet, you can get it here:
                          https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469b

                          Spending the effort to create a map for an over 20 year old game from 1999 
                          in 2020 sounds like a really big waste of human time and computation power.
                          Or in other words: Like an unbelievable stupid idea. Maybe that is what
                          attracted me doing it. Or it was the blowingly fast build process of maps on
                          modern computers. Or it was the Corona lockdown which forced me in social 
                          isolation. Or it was simply UnrealGGecko asking me for permission to edit an
                          old map of mine (granted!) which in turn made me edit it myself and then
                          ended up with this map. Or it was simply the fact that I do not know how to
                          map for modern games, and that I also do not even own a computer system that
                          would be capable to run modern games. Maybe I just did it because I (still) 
                          can and because it was fun doing it. 
                          Besides UT99 is still a really cool and fun game to play and when I look at 
                          the populated servers still hosting it, I can see that I’m not the only one 
                          who still loves this old game. 
                          
                          If you are still love playing UT99 this map is for you! But you’ll need at 
                          least an 10 year old computer system in order to run it smoothly as I did 
                          not care about poly counts or such things at all :D
                          
                          The ideal player count I believe is 4. But it also works with 3 or 5. However
                          beginning with 5 things start to get crazy as the map is very open. But if 
                          you happen to love crazy slouther mayhems you can go up to 8 players. The
                          weapon selection is limited and ammo is rare. Theoretically it also works as
                          1 on 1, but you’ll need some patience spotting your opponent. 
                          
                          The setting plays in a Nali temple which was first conquered and later 
                          overbuild by the Skaarj. Much later it was slightly expanded and opened to 
                          the surface by humans to host Unreal Tournament games!
                          No Nali were harmed in the making of this map. All Nalies displayed in it 
                          are professional stuntnalies and were offering their services voluntarily
                          at a fair wage and equal payment for all genders.

=======================================================================================================
* Thanks to *

Sören, Endi d., Robbie, Carlos Villarroel López, UnrealGGecko, EvilGrins, OjitroC, sektor2111, Diez, lol
https://ut99.org, https://unrealarchive.org https://www.oldunreal.com

=======================================================================================================
*how to install this map*

unzip the files in the following folders:
*.unr                   : /Maps
*.umx                   : /Music

=======================================================================================================
* Play Information *

Capture the Flag        : No
Single Player           : No
Deathmatch              : Yes!
Difficulty Settings     : No

=======================================================================================================
* Construction *

Editor used             : UnrelED 2.0
Known Bugs              : Some minor BSP holes, but as far as I know nothing really bad
Build Time              : About 2 months

Build Settings:
BSP                     : True
Optimization            : Optimal
Optimze Geometry        : True
Build Visibility Zones  : True
Minimize Cuts           : 15
Ignore Portals / Cut All: 70

Best build results can be achieved with the unrealed default settings 

=======================================================================================================
* About the Song equals-4 *

Author: Sören 

I would like to thank:

Endi d. for playing the drums in the first part
Robbi for borrowing the mics and the triangle


Things that influenced this song:

Jan's Unreal Tournament Map and his suggestions
Jan's decision to put a crucified Nali in the middle of the level.

The question of why the creators of Unreal incorporated a peace-loving, despised, and deeply religious alien race (Nali) into their game.

The positive feedback by Ute

Ralf's remark that he was embarrassed by my groan at the beginning of the song :-)

Hawkwind
Jesus Christ Superstar (musical)
Claude Debussy (Music for flute and harp)
Marillion (misplaced childhood)
Jeff Beck (Guitar Shop)
Dead Man Movie Soundtrack (Neil Young)
Brian Eno (Thursday afternoon)
Erik Satie's concept of background music (Musique d’ameublement)

Foreign audio samples not created by me:

Nali (Unreal)
Claude Debussy (Music for flute and harp)
Bulgarian State Television Female Choir (Dragana I Slavei Draganas)
Water drops (www.salamisound.de)
Chime (ww.hoerspielbox.de)
Steps (www.hoerspielbox.de)

Thank you for listening

Sören (wannwaswo.danndasda.de)
Feedback: wannwaswo@danndasda.de

=======================================================================================================
Copyright / Permissions
-----------------------
This level is copyrighted by Jan Kohnert 2020
The attached music song is copyrighted by Sören Rustemeyer 2020

Authors may use this level as a base to build additional levels but required to give credit to me and
to link to the original archive (if available online).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic 
medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.


----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

