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Meta Info
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Title                   : DM-AmericanSuburbs
Author                  : Daniel "Nova" Eskildsen
Email					: nova5000@tuta.io
Date                    : Started on 18/04/2019
Build time				: Way too long. Probably ~200 hours
Filename                : DM-AmericanSuburbs.unr
						: DM-AmericanSuburbsDaylight.unr
						: NovaSky.utx
						: NovaSuburbs.utx
						: NovaSuburbsModels.u
						: NovaBirds.uax
Other maps by me		: DM-AC20-CorporateOffice
						: DM-FreewayTunnel
						: DM-INF-CQBTrainingCompound
						: TTR-Countryside               
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Play Info	
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Single Player           : No.
Deathmatch              : Yes.
Team Deathmatch			: Yes.
Capture The Flag		: No.
Domination				: No.
Recommended No. Bots    : 12-16

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Description
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This was made with Infiltration 2.75 Extended in mind, but works fine with UT, Covert Forces, AgentX and whatever else you'd like.

This definitely plays best with the hardcore game style or anything else that increases the jump height slightly, as it makes it easier to jump over hedges and unto the roofs.

All textures but the water are custom. The skyline texture is just a simple hue shift of the ones from city.utx, but most textures were made by me, or generated by Filter Forge. 
The skybox for both the day and night version was generated by https://www.nutty.ca/webgl/skygen/. The terrain for the daylight skybox was created using Google Earth. 
I ended up creating a lot of Filter Forge filters in the process of making textures for this map, which added to the time it took to complete. Figuring out how to import custom models also took a lot of time. Trying to minimize BSP errors also took a long time, and there are no major ones left to my knowledge.

If anyone wants to use the textures or models I made, feel free, just a mention in a readme, would be nice :) Maybe shoot me an email with a link to your map where you used it so I can check it out as well.

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Installation
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.unr 	-> /Maps/
.u 		-> /System/
.utx 	-> /Textures/
.uax 	-> /Sounds/ 

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Credits
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The individual tree textures were modified from freecutout.com sources.
Bird sounds were sourced from makisv on freesound.org and modified.
Skybox generated with https://www.nutty.ca/webgl/skygen/
Skybox terrain created following the method outlined at http://paulbourke.net/panorama/googlesphere/
Thanks to the fine folks at the UT99.org community for help figuring out pathfinding as well as playtesting and suggestions :)
