| # DM-Amacor2 ReadMe for Unreal Tournament ### Release Date: Wednesday, June 06, 2001
Title: | DM-Amacor2
Filename: | dm-amacor2.zip
Version: | 1.00
Last Update: | Wednesday, June 06,2001
Author: | Cathy 'Vistar' Couch
eMail Address: | vistar98@hotmail.com
Author's Homepage: |
Credits: | Dancer, Trevor and Michael for beta testing on different machines.
Other Levels By Author: | DM-Amacor
### Play Information
Game: | Unreal Tournament
Level Name: | DM-Amacor2
Game Type: | UTDeathMatch
Botmatch: | Yes
Single Player: | No
Teamplay: | No
Difficulty Settings: | Only For Bots
New Textures: | Yes
New Sounds: | No
New Music: | No
Mods: | No
Mutators: | No
### Construction
Base: | Original Map from my 1st one
Build Time: | months - feels like forever
Recommended # of Players: | 2-8
Editor(s) Used: | UnrealEd, Paint Shop Pro
Known Bugs: | Bots stick on barrel in lower level storeroom for some reason.
### Inventory
Weapons: | Impact Hammer, Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: | Thigh Pads, Invisibility, Health Packs, Shield Belt, Health Vials, Armor, Keg O' Health
### Mods
### Installation Unzip the DM-Amacor2's *.unr file in your `Unreal Tournament/Maps` directory, then either doubleclick on it, or type 'open DM-Amacor2 ' in the console or select the Map in a Botmatch or an Internet game. *.unr files go in Maps/ *.utx files go in Textures/ *.umx files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ### Extended Description Amacor was originally designed as a refuge from war for a small force.Turns out that the pub, dinning area, sleeping quarters and brewery made for a tight, close deathmatch arena. ### Author's Notes Wanted to try out a few more things that I learned so I re-did my first map to create a small, tight map for a fragfest. Experimented with textures and made a mess of new 'furnature'. One of my testers really enjoyed the challenge of trying to beat the bots - which was one of my objectives too - pathing the bots better. ### Copyright / Permissions This level is copyright by Cathy 'Vistar' Couch 2001. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in `/UnrealTournament/Help/` for best results.