DM-Amacor2

ReadMe for Unreal Tournament

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Title: DM-Amacor2

Filename: dm-amacor2.zip

Author: Cathy 'Vistar' Couch

eMail Address: vistar98@hotmail.com

Website URL:

Release Date: Wednesday, June 06, 2001

Last Update: Wednesday, June 06,2001

Version: 1.00

Credits: Dancer, Trevor and Michael for beta testing on different machines.

Other levels by author: DM-Amacor

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Play Information

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Game: Unreal Tournament

Level Name: DM-Amacor2

Game Type: UTDeathMatch

Botmatch: Yes

Single Player: No

Teamplay: No

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map from my 1st one

Build Time: months - feels like forever

Recommended # of Players: 2-8

Editor(s) Used: UnrealEd, Paint Shop Pro

Known Bugs: Bots stick on barrel in lower level storeroom for some reason.

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Inventory

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Weapons: Impact Hammer, Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster,
Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield Belt, Health
Vials, Armor, Keg O' Health

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Mods

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Installation

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Unzip dm-amacor2.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-Amacor2

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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Amacor was originally designed as a refuge from war for a small force.Turns out that
the pub, dinning area, sleeping quarters and brewery made for a tight, close
deathmatch arena. 

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Author's Notes

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Wanted to try out a few more things that I learned so I re-did my first map to
create a small, tight map for a fragfest. Experimented with textures and made a mess
of new 'furnature'. One of my testers really enjoyed the challenge of trying to beat
the bots - which was one of my objectives too - pathing the bots better.

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Copyright / Permissions

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This level is copyright 2001, by Cathy 'Vistar' Couch

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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