Unreal Tournament Map

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Title                   : A Yeti's Edge
Version                 : 1
Release Date            : 23/7/00
Filename                : DM-ayetisEDGE.unr
Author                  : Russell "Yeti" WHITEHEAD aka "ZZZZYeti"
Email Address           : ZZZZYeti@bigpond.com
Web Page                  http://communities.ninemsn.com.au/ZZZZYetiMapping/homepage
                          http://www.users.bigpond.com/schelle 
			  
                           
Installation
------------
put the .unr file in your unrealtournament/maps directory
put the .utx files in your unrealtournament/textures directory

Description             : The questions to be answered were
                          Question 1.    - what is the best bot experience?
                          Question 2.    - how is Q2 style deathmatch for UT players?
                          The contest for me was always between Quake2 with Gladiator bots
			  and Unreal Tournament and Polge bots. But how to compare them.
                          The early Gladiators only had a few maps available. They work
                          best (in my opinion) on q2dm1 - "The Edge". So how to get Polge 
                          bots into Q2.
                          Well here is my answer. This map recreates the play conditions
                          of The Edge in a new format - UT.
                          The map is larger to allow for the faster moving UT bots.
                          Falls from heights cause similar damage on this map to Q2.
                          So the map is about 60% taller. There are about twice as many steps.
                          The bots take the same time to go up each set of steps.
                          All ROCKET JUMPS have been duplicated for UT rocket jump
                          - YES I mean the Eightball will do the jumps as in the original.
                          Crates and boxes are all adapted to suit.
                          So the map timing and movement are as close as I can calculate.
                          There are a lot of INVISIBLE COLLISION HULLS to restrict movement
                          to the same shapes as the original. There are no new sniper spots etc.
                          However I like the illusion of considerably different shape.
                          It's just decoration. After all UT specialises in looking amazing
                          so why waste it? I love birdies. So a lot of Royal Australian 
                          Ornithological Atlas stuff is used. See amazing native birds for free.
                          I have removed some of the bumps in the original. I hate getting 
                          caught (while straffing) on wall features. Also corners have been
                          smoothed. Some edges and ledges were added in my "Health Spa" room
                          to make it harder.
                          Choices of weapons are all mine but are placed the same.
                          The original was not noisy. This map has a lot of ambient but I have tried
                          to place sound generating objects to match Q2 1 on 1 conditions. You can
                          follow your opponent by sound.

                          Any feedback is always welcome. There will be a Version 2.

					
Other levels by author  : DM-AYetiIceCastle - UT version of a map made for the OZUnreal contest.
                          It finished in the middle of the pack.
                          CTF-AYetiTV - "A Yeti's Dream - Terminal Velocity 10,000"
                          - made for "Make Something Unreal Contest".
                          It finished in the final fifteen.
                          Both available at NaliCity.

Additional Credits to   : OZUnreal - www.ozunreal.com - my competitors.
                          Silas Warner and the Muse corporation for CASTLE WOLFENSTEIN 1981.
                          My fiancee "schelle" for EVERYTHING.
			  
Date:23/7/00

================================================================
--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : A Yeti's Edge             

Game Type               : Deathmatch       AND     TeamDeathmatch
Single Player           : yes...bots supported as always
Multiplayer             : 1 on 1 is good,
                        : up to 16 players in DM
                        : up to 4 Teams is fine in TeamDM. 
                        : all tested
New Sounds              : No               (uses Enigma.umx)
New Graphics            : new textures "Yeti.utx" and a lot of birds "YetiBirds.utx"



Copyright / Permissions
-----------------------
This level is copyrighted by Russell Whitehead 2000.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
