DM-AbstractFacilityMK was made using and requires the Direct3D 10 renderer for the Unreal engine found here: http://kentie.net/article/d3d10drv/index.htm

The map will neither look nor work properly with older renderers (eg. default D3D). 

You also need to leave the "SimulateMultiPassTexturing" enabled (which is enabled by default in the Direct3D 10 renderer) for the reflective surfaces in the map to look correctly.

