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| README: Valley of the W00ts                                                  |
|         for Unreal Tournament                                                |
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I. General Information
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Title:          Valley of the W00ts
Filename:       CTF-ValleyOfTheW00ts.zip
Author:         Joe 'Ironblayde' Farrell
Contact:        Via PM at forums.beyondunreal.com or forums.unrealplayground.com
Release Date:   25 Apr 2006
Last Update:    25 Apr 2006
Version:        1.0
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II. Play Information
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Game:           Unreal Tournament
Game Type:      Capture the Flag
Single Player:  Yes (botmatch)
Multiplayer:    Yes
Player Load:    8-12
Weapons Used:   All standard weapons (no Redeemer)
Powerups:       Thigh Pads, Body Armor, UDamage
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III. Build Information
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Base:           New level
Build Time:     Four days
Tools Used:     UnrealEd 2, Photoshop 7
Known issues:   A few BSP errors (as usual), and also the bots don't seem to
                like to take the side routes. There wasn't enough time to track
                these problems down, unfortunately.
My other maps:  CTF-Stax, CTF-Susurrous, CTF-Axia, CTF-IronW00t
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IV. Author's Notes
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This is my second entry in SabbathCat's Extreme w00t Mapping Challenge. You
must have Bonus Pack 4 installed to run this map. 

I've never done anything with terrain before (aside from a very simple brush in 
the skybox of one map), so I started playing around with it more or less at
random. A couple hours later, I had a vaguely canyon-shaped object and realized
I could make a w00t map out of it. Unfortunately the deadline for Sabby's
contest was just around the corner, so I hammered this out in four days. If you 
find any errors or just think it sucks, now you know the reason!

Still, I think it came out quite well. In deference to the rules of the contest
I've left the center area rather open and required that players pass through it
on a flag run, but this map still has a lot more cover and indoor routes than is
typical for a w00t map, so give it a chance even if you hate w00tabulous. :)

-Joe 'Ironblayde' Farrell
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V. Credits
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Map:            Joe 'Ironblayde' Farrell
Scripting:      Roman 'Switch' Dzieciol (swJumpPad)
		Joe 'Ironblayde' Farrell (FallDamageHandler)
Textures:       Mostly retail stuff, with the following exceptions:
                - A few lights come from Atropos.utx by Andy 'Chrysaor' Monroe
                - The rock and brick textures are from the HourIndusX pack by 
                  Sjoerd 'Hourences' De Jong
                - A few things here and there were taken from richrig.utx.
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VI. Special Thanks
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Sincere thanks go out to:

SabbathCat for running the challenge, and for providing inspiration with his 
excellent Extreme w00t pack.

Switch for his excellent swJumpPad actor, which makes it a hell of a lot easier 
to get bots using jump pads.

Hourences and Chrysaor for the textures, and whoever created richrig.utx.

And especially Derdak2rot for offering some valuable advice at the last moment,
including a few texture replacements that made the map look a lot better.
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VII. Installation
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1. Copy the file CTF-ValleyOfTheW00ts.unr to your Maps\ directory.
2. Copy the files FallDamageHandler.u and swJumpPad.u to your System\ directory.
3. Double-click the file to play, or load it from in-game.
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VIII. Legal Information
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Valley of the W00ts ©2006 by Joe 'Ironblayde' Farrell

You MAY use this map as a base to build additional levels, provided that I'm 
credited as the original author, and any derivative levels you create are freely 
available to all, not used for any commercial purposes.

You MAY distribute this level through any electronic network, provided that the 
map is in its original form, you include this file, and I'm credited as the 
author. Don't take credit for my work please, for your own good. If karma 
doesn't get you, the bears will.

Unreal® Tournament ©1999 Epic Megagames, Inc. All Rights Reserved. Distributed 
by GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.
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