| # CTF-Vow ReadMe for Unreal Tournament ### Release Date: Sunday, April 14, 2002
Title: | CTF-Vow
Filename: | ctf-vow.zip
Version: | 1.00
Last Update: | Sunday, April 14, 2002
Author: | Michael 'Jimbo' Cordingley
eMail Address: | goldenmouse@columbus.rr.com
Author's Homepage: |
Credits: | Chrysoar and Bot_40 for some suggestions and help with terrain.
Other Levels By Author: | None
### Play Information
Game: | Unreal Tournament
Level Name: | CTF-Vow
Game Type: | UTCTF
Botmatch: | Yes
Single Player: | No
Teamplay: | Yes
Difficulty Settings: | Only For Bots
New Textures: | No
New Sounds: | No
New Music: | No
Mods: | No
Mutators: | No
### Construction
Base: | Original Map
Build Time: | four months in between school
Recommended # of Players: | 8-16
Editor(s) Used: | UnrealEd
Known Bugs: | A few BSP errors are visible from just the right angle at the sniper nest. A grate in the red base will visibly disappear when viewed from the right angle. These are minor aesthetic problems, though.
### Inventory
Weapons: | Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: | Thigh Pads, Health Packs, Shield Belt, Health Vials, Damage Amplifier, Armor
### Mods
### Installation Unzip the CTF-Vow's *.unr file in your `Unreal Tournament/Maps` directory, then either doubleclick on it, or type 'open CTF-Vow ' in the console or select the Map in a Botmatch or an Internet game. *.unr files go in Maps/ *.utx files go in Textures/ *.umx files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ### Extended Description In ancient days, a devout people built a temple to their water-god, Kuzumshiah. There, their religion flourished for centuries. They were eventually driven out by barbarians, and the land lay empty and forgotton for years. It was rediscovered following the industrial revolution when a small group of cultists fled from society. In this secluded valley once dedicated to Kuzumshiah, they built a refuge their own. It was dedicated to the concept of power, embodied in iron and in fire. Being a relatively small group, they died off in a mere three generations, once again leaving the valley vacant. After Liandri's rise, it began sending scouts all over the world to find new arenas for it's ever popular blood sport. A scout named Kraleth was fortunate enough to unearth this find. Regrettably, the condition of the cultist's compound, and especially the temple of Kuzumshiah, was so decrepit that the clean-up/conversion phase of Liandri's acquisition kept their new arena unused for several years. They have just finally completed their renovations, which include some new underground architecture, and the time has come for project "Vow" to come to light. ### Author's Notes This was my first serious attempt at terrain. My only prior use of the terrain brush was to create a rock wall in a prior map. Furthermore, this was also my first attempt at day-time lighting out-doors. Previously all out-side lighting was overcast. This is my first completed CTF, all my over maps having been DM or DOM, with a thankfully junked CTF attempt. The map plays better under a heavier player load than most do. The lower end of the range I gave is the minimum to have some action going on. Closer to 16 players will more fully make use of the layout. Polys and framerates should be slightly better than average while indoors. However, the poly count nearly reaches 200 while outdoors. This is especially true for those in the sniper nest before zooming. ### Copyright / Permissions This level is copyright by Michael 'Jimbo' Cordingley 2001. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in `/UnrealTournament/Help/` for best results.