CTF-Vow

ReadMe for Unreal Tournament

----------------------------

Title: CTF-Vow

Filename: ctf-vow.zip

Author: Michael 'Jimbo' Cordingley

eMail Address: goldenmouse@columbus.rr.com

Website URL:

Release Date: Sunday, April 14, 2002

Last Update: Sunday, April 14, 2002

Version: 1.00

Credits: Chrysoar and Bot_40 for some suggestions and help with terrain.

Other levels by author: None

====================================================================================

Play Information

----------------

Game: Unreal Tournament

Level Name: CTF-Vow

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

====================================================================================

Construction

------------

Base: Original Map

Build Time: four months in between school

Recommended # of Players: 8-16

Editor(s) Used: UnrealEd

Known Bugs: A few BSP errors are visible from just the right angle at the sniper
nest. A grate in the red base will visibly disappear when viewed from the right
angle. These are minor aesthetic problems, though.

====================================================================================

Inventory

---------

Weapons: Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES
Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Thigh Pads, Health Packs, Shield Belt, Health Vials, Damage
Amplifier, Armor

====================================================================================

Mods

----

====================================================================================

Installation

------------

Unzip ctf-vow.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Vow

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

====================================================================================

Extended Description

--------------------

In ancient days, a devout people built a temple to their water-god, Kuzumshiah.
There, their religion flourished for centuries. They were eventually driven out by
barbarians, and the land lay empty and forgotton for years. It was rediscovered
following the industrial revolution when a small group of cultists fled from
society. In this secluded valley once dedicated to Kuzumshiah, they built a refuge
their own. It was dedicated to the concept of power, embodied in iron and in fire.
Being a relatively small group, they died off in a mere three generations, once
again leaving the valley vacant. After Liandri's rise, it began sending scouts all
over the world to find new arenas for it's ever popular blood sport. A scout named
Kraleth was fortunate enough to unearth this find. Regrettably, the condition of the
cultist's compound, and especially the temple of Kuzumshiah, was so decrepit that
the clean-up/conversion phase of Liandri's acquisition kept their new arena unused
for several years. They have just finally completed their renovations, which include
some new underground architecture, and the time has come for project "Vow" to come
to light.

====================================================================================

Author's Notes

--------------

This was my first serious attempt at terrain. My only prior use of the terrain brush
was to create a rock wall in a prior map. Furthermore, this was also my first
attempt at day-time lighting out-doors. Previously all out-side lighting was
overcast. This is my first completed CTF, all my over maps having been DM or DOM,
with a thankfully junked CTF attempt. 

The map plays better under a heavier player load than most do. The lower end of the
range I gave is the minimum to have some action going on. Closer to 16 players will
more fully make use of the layout. Polys and framerates should be slightly better
than average while indoors. However, the poly count nearly reaches 200 while
outdoors. This is especially true for those in the sniper nest before zooming.

====================================================================================

Copyright / Permissions

-----------------------

This level is copyright 2001, by Michael 'Jimbo' Cordingley

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

====================================================================================

ReadMe Template generated by UTReadMeTemplate.cgi

created by Fuzzbuster{G3} <fuzzbuster@beyondunreal.com> for NaliCity

Please e-mail me any suggestions or improvements you may have.. my ears are open

Store this file in '/UnrealTournament/Help/' for best results. 