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##  FileName: CTF-(UrS)TheCore
##  Mapname: CTF: The Core Reactor
##  Version: 0.9b
##  Release Date: July 2014
##  Author: Patrick "Sp0ngeb0b" Peltzer
##  Contact: spongebobut@yahoo.com  -  www.unrealriders.de
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##  About
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After several years of coding only, I started mapping again in the beginning of this year. At this
time, I was doing a big journey across the country of Australia. During long, rainy days on my farm
in Broome, I was bored as hell. Fortunately, I had my laptop with me and launched up the UnrealEd,
developing the idea of a map themed with a big liquid core in it's center, clearly marking the red
and blue side by the colors. After finishing the initial structure of the base, I went on with my
travelling, putting the map to rest for some months. Back home in Germany, I found enough time to
get on it again and finish it.

I'm sober enough to say that I'm not an exceptionally mapper; nonetheless I tried to give the map
a decent look while still providing good gameplay. Due to my lack of experience with mapping for UT
in general, I totally underestimated the performance drops due to high polycount and colored
lighting. I've only been able to fix this by dividing the central room into smaller parts with the
big walls; you might notice that they have been added there in the end and originally weren't
supposed to be there.

The map itself has been designed for InstaGib and Normal Weapon use. I can not really estimate
how the latter will work out, since I haven't been playing NW for ages. I also hope that the higher
Z space in this map will favor stuff like a GrapplingHook or other movement improving mods. The
ideal player count is something between 6-16 people I believe, so nothing for a 1vs1, better get
some people around.

I release this map right now as a kind of a BETA (therefore version 0.9b), since as stated before,
I haven't been mapping for years and therefore I highly appreciate any feedback or suggestions
what to improve.


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##  Stats
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Brushes: 1582
Zones: 26
Polys: 17310
Nodes: 36134
Lights: 1353
Mapsize: 11,9 MB

New Music: Yes
New Scripts: Yes


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##  Required custom packages
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Textures:
SGTech1.utx
UTtech4.utx

Music:
ProgressCool.umx


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##  Music
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I would like to thank my fellow travellers Arthur and Paul for allowing me to use their great track
'ProgressCool'. The two create electronic/dubstep music with their pseudonym 'Flex'.
(And the two are the best live/improvising guitarists I'v ever seen)


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## Copyright / Permissions
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Authors may NOT use this Map / parts of this map as a base to build additional levels.

You are NOT allowed to commercially exploit this level.

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.


UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT
Software, Inc. under license.
UNREAL and the UNREAL logo are registeredtrademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.