================================================================ 
Title 		: UT-The Rock
Version 	: 1.00
Release Date 	: 5-18-2002 
Fixes 		: None
Filename 	: CTF-UT-Rock2.zip
Author 		: Roger 'Aahz' Bischoff
Email Address 	: aahz@nwlink.com
Web Page 	: communities.msn.com/aahzland 


Description : A remake of the classic Team Fortress and Team Fortress Classic map.

This level features two scoring methods to keep things interesting.  

	1) Capture the Flag - The classic Capture the Flag is of course supported 
	   with the goal to take the enemy flag back into your base.  The team is
	   rewarded with points.

	2) Release the Gas - The alternative way to earn the respect of your team is 
	   to take the enemy flag into -THEIR- gas chamber to trigger a map-wide gas 
	   release.  Within seconds anyone not wearing a gas-protection suit or swimming 
	   in the central water-pit will be summarily dismissed.  The individual is
	   rewarded with frag points.

Credit for the original design goes to Sgt. Thundercok (The Rock from TF) and 
Valve Software (Rock2 from TFC).  Sgt - tried to write but can't find a valid email for ya!

   Original ROCK readme file:  http://www.planetquake.com/tfreview/txt/rock1.txt


Other notes:
 - Doors to the protection suits open for 20 seconds after the gas is released
 - Anyone wearing a suit is protected from the gas for 30 seconds
 - The gas can be re-triggered after 1 minute
 - The warden's office, gas chamber and water areas are unaffected by the gas
 - The gates inside the base are team-specific, ones in blue base open for blue team, etc.
 - Spawn rooms can't be used to camp the flag, carriers recieve damage if they do
 - Opposing teams can open the underground passages (red team in blue base, etc.)
 - Lights in the yard illuminate briefly when the enemy passes beneath
 - The glass overlooking the showers is removable with a well-placed weapon shot

        
================================================================ 
--- Play Information --- 
Level Name 	 : UT-The Rock
Players 	 : 6-12
Single Player 	 : Yes/Bot support 
Deathmatch 	 : No
Capture the Flag : Yes
Domination 	 : No
Assault 	 : No
Difficulty Settings : No 
New Sounds 	 : No
New Graphics 	 : Yes (mine plus credits below)
New UnrealScript : Yes (gas protection suit, flag carrier notify, gaszone)
External DLLs 	 : No
Known bugs 	 : Not really a bug, but bots don't go for the suits.

Any/all feedback is welcome. 

================================================================ 


Installation 
------------- 
CTF-UT-Rock2.zip
  Place CTF-UT-Rock2.Unr in DRIVE:\UnrealTournament\Maps
  Place Rock2.Utx in DRIVE:\UnrealTournament\Textures
  Flagcarriernotify.U in DRIVE:\UnrealTournament\System
  GasZone.U in DRIVE:\UnrealTournament\System
  GasProtectionSuit.U in DRIVE:\UnrealTournament\System


Construction
-------------
  Editor(s) used : UnrealEd (2.0), Epic 
  Graphics tools : PhotoDraw (2.0), Microsoft 
 		   Bright.exe, Epic 


Credits
----------------
Textures: 	
	Most textures from Undulation, http://planetunreal.com/undulation/
	Bstreetex(2), Ganjaman(8, 13) - Tactical Ops, artist unknown
	sf_locker_room, sf_signs - Strike Force, artist unknown
	Urban - Tactical Ops?

The toilet prefab: Greg Baltzell (AKA DarkMantis), http://unreal-arena.clanpages.com


Other Maps by author
----------------------
 UT-Well (CTF-UT-Well) - remake of The Well for UT CTF, using the SGTech texture set.
 Vertically-Challenged (DM-DOM VerticallyChallenged) - Outside romp in the land of little people.
 Blue Rivet (DM-1on1-BlueRivet) - A set of tiny 1:1 maps, all using the same base brush set.
 Whiterock Quarry (DM-Whiterock) - A realistic rock quarry with DM and DOM support
 Kringle (DM-Kringle) - A festive holiday romp in an alpine wonderland.
 IGI-GOD (DM-IGI-GOD) - A DM/DOM adaptation of the GOD level from Project IGI, wide and open.
 HollowsEve (DM-Hollwseve) - A Halloween-themed 2-4 player level. Boo! (oh and it's ORANGE)
 IGI-Trainyard (AS-IGI-Trainyard) - The first Project IGI level, supports AS, DM and DOM.
 DomeRaider (CTF-DomeRaider) - a small to medium-sized CTF level with a unique worldly feel
 Training Facility 8472 (DM-TF8472) - a very unique level supporting all base UT game types, it's huge!
 The Coup d'Etat (AS-Coup) - Free the island villages from the oppression of the Viceroy 
 Tuscan (DM/DOM-Tuscan) - a Roman-style level featuring indoor, outdoor areas and secrets 
 Arctic Siege (DM/DOM-ArcticSiege) - outdoor military installation with traps and secrets 
 Silent Night (DM/DOM-SilentNight) - a holiday-themed level
 Nightshade (AS-Nightshade) - outdoor military installation, prevent the launch 
 Popcorn Popper (DM-Popcorn) - very small, one room level created for a contest 
 Museum Madness (DM-MuseumMadness) - real map, museum with lots of art and z-axis play 
 Island Insanity (DOM/DM-Island) - wide-open island-hopping, domination style! 
 Barnyard Brawl (DM-Barnyard) - 1st map, real-world map 


Copyright / Permissions 
------------------------ 
This level is copyrighted by Roger Bischoff, 2002. 
Authors may use this level as a base to build additional levels.  
Just be sure to credit the original.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any electronic medium that is sold for money without my explicit 
permission! 

You MAY distribute this level through any electronic network (Internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact. 

---------------------- 
UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. 
under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. 
All other trademarks and trade names are properties of their respective owners. 
