================================================================
Title                   : Them Bones
Version                 : Lost track (version 2.1?)
Release Date            : Sometime after the Y2k bug
Filename                : CTF-Them.unr
Author(s)               : Hanh "Wanderer" Court
Email Address           : wanderer@gamedesign.net
Web Page                : None that I'm willing to admit to.
Description             : Capture The Flag (intended for INF)
Other levels by author  : None that I'm willing to admit to.
Additional Credits to   : The neighbors letting me toss the dog poop in their yard :)

			  CoffeyCan for practically stamping his name on it :)
			  And for giving me a final shot before he reviewed it. Damn do
			  I need to imcrease my quality assurance department.

			  RegularX for also checking the map out and tossing in his 2 cents
			  now and then.

			  Murdock for suggestions and pointing other stuff out.

			  Naughty5zero for the cool suggestions but not all of'em would've fit well.
			
			  Everyone at Rust's Unreal forum, PlanetUnreal's Editing forum, and
			  Unrealized's Forum for giving me something to do in between 
			  brainfarts and mappers block.

			  Buddy Pickle and CoffeyCan for running Real Maps. If they didn't have
			  the site I would've never bothered making this and Ctf-Fin.

			  Every RoadRunner Records band out there for giving me the inspiration
			  and raw stupidity to take the time to help out beginning mappers who
			  will hopefully make kick-ass maps, get jobs for it and provide me with
			  entertaining maps and games for years to come... wow that was a hell
			  of a run-on sentence :)
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : CTF-Fin
Single Player           : No
Cooperative             : No
Deathmatch              : 8-16 (preferably real people... hello LanParty!)
Dark Match              : No (but why not, just use real people)
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : 1 (not mine) Package from Real Maps (http://planetunreal.com/realmaps/)
NewUnrealScript         : 1 Beppo's CRM special :) (http://planetunreal.com/beppo/)
External DLLs           : N/A
Known bugs              : None that I know of other then bots not liking the towers much.

--- Construction ---
Editor(s) used          : UnrealED Beta
Base                    : New Level
Construction Time       : The taxi meter's still running I'll get back to you when it stops.

--- Beta Testers ---
CoffeyCan, RegularX, Murdock, Wolfn2it, Naughty5zero, Lost, and whoever else bothered to look at it.

Installation
------------
Manual's, read'em.

Author's Notes
--------------
What originaly started out as a Ctf map made in a 2 hour speil sometime around midnight later turned into this.
Don't ask me how that happened especially considering that this is literally 4x larger. But I'm not sure it still
has the same punch. Although it should be good none the less.

There are 2 breakable walls to either side. Bots seem to run through these (literally) but it requires a shot from
the HK grenade launcher to remove it.

Poly and node count are high when look out from the towers. I tried my best to keep them down but that's the best I could
do. You'll have to duck though to see out the windows more. I actually made my duck button set to toggle just for this map.

I plastered on some of Beppo's style CRM's. I made use of them by making them into .50 machineguns behind some small
sandbags. They're good in the hands of a skilled shooter so either snipe them first or use a side entrance.

I decided to go with the PSG over the Robar not because I don't like the robar. But I'm also keeping regular UT format here
and having the extra sniper ammo would leave the snipers in place too long. So instead I opted to use the magazine style
PSG.

I littered health vials throughout the map not to distract bots but to help keep you alive for just a bit longer. Normally
I'm against having health in the map altogether but it's a good sized map and it's tough enough to make it across as is.

Copyright / Permissions
-----------------------
This level is copyright Hanh Court (c) 2000.

Authors may use this level as a base to build additional levels (as long as I get initial credit).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
