CTF-Tsepesh

ReadMe for Unreal Tournament

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Title: CTF-Tsepesh

Filename: ctf-tsepesh.zip

Author: Mike 'Scuzzbuster' Broda

eMail Address: mbroda@indy.rr.com

Website URL: http://vld.clanpages.com

Release Date: Thursday, September 13, 2001

Last Update: Thursday, September 13, 2001

Version: 1.00

Credits:

Other levels by author: CTF-ViewAskew

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Tsepesh

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: About 80 Hours

Recommended # of Players: 6-16

Editor(s) Used: UnrealEd2

Known Bugs: A little FPS heavy in some places

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Inventory

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Weapons: Impact Hammer, Enhanced Shock Rifle, Flak Cannon, Chainsaw, Ripper, Sniper
Rifle, Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle,
Rocket Launcher

Armor and PowerUps: Thigh Pads, Health Packs, Shield Belt, Anti Grav Boots, Health
Vials, Damage Amplifier, Armor

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Mods

----

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Installation

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Unzip ctf-tsepesh.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Tsepesh

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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This map is is a somewhat medievil themed composition that brings not only some of
the more famous images of Vlad Tepes (phonetically pronounced: Tsepesh) but the map
itself looks to impale unsuspecting players. Vlad was was one of the most dispacable
and evil men to have lived. Also known more famously as Vlad the Impaler, he is the
true-life basis for the character of Dracula. Within the map, you find a special
tribute to two of my favorite "Vampires" other than Vlad himself. 

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Author's Notes

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My biggest challenge with this map was trying to get the FPS levels down to a
playable level. I got brish crazy and spent many hours trying to scale back some of
the more neater aspects of the map...one of high ceilings and pillars and open
gameplay. Unfortunately, limits on PC processors prevent us from looking at too many
complecy shapes at once, because of the time it takes the UT engine to build those
polys. Overall, lots of fiddling brought it down to a playble level on my P3 800,
and I think it turned out fairly cool. I wanted to make a map with some large
grandiaose rooms and high ceilings, and I paid for it. 

Also, I've always wanted to make a map with gigantic game-impacting movers of some
type, so I had to large, map-length impaler battering rams to each side that can be
used to take out opponants. Unfortunately, I found out early in the design process
that you could hop on top of the battering rams and ride them from one base to the
other in less the second it takes the trap to spring, so I had to add little
unpleasant surprise for any player that tried to do that. However, if you can
circumvent the surprise, you can come out with the deemer, even if you can't ride
the ram to the other side of the map. Fortunately, with the large sprawling flag
rooms, the Deemer is not nearly the factor that it is in smaller maps (where it
probably doesnt belong anyway). I can't get the bots to spring the battering rams
deliberately, but they will spring it in the process of trying to reach certain
items. 

Also...one last personal note...I've been working on this map for several weeks now,
but in the last 48 hours, a terrible tragedy has struck our country and any desire I
have had to continue working on this map is now gone... 

May God have mercy on the souls lost in this dispicable act of terrorism that struck
New York and Washington DC on 9-11-01

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Copyright / Permissions

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This level is copyright 2001, by Mike 'Scuzzbuster' Broda

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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