CTF-TanecrisAssault 

UNREAL TOURNAMENT (1999) Capture The Flag Map by Kaal979 

This map is is the outspoken essence of over three other great maps of mine! 
CTF-Assault - CTF-Tanecris and the sky from CTF-Chimera of course all updated 
implemented and enhanced in the best possible way. So for example the Tanecris 
citadel is now real lightened and also the bots work correctly and capture and the 
minefield from CTF-Chimera suits more than well in the battlefield from CTF-Assault. 
Also the music was selected from hundreds motional themed tracks from my collection. 
The only weak point is UT itself since its a old game that doesnt support multiple 
cores but its of course still more than worth to buy lets say a quality dualcore 
with 3400 mhz for each single. I also included "Cosmic" mutator configurations for 
my favorite team setups when using the UT DoomTrooper Skin mod with individualized 
starting weapons. Tip - if the black hands appear (U4E players know what i mean) 
simply change the brightness during play and they disappear! Also - dont use the 
XBots mutator because it falses the skill settings - better is to collect multiple 
user (bot) lists. For the best experience set the InitialBots to 32 in the UT.ini.
I tried to enable 64 bots with gameinfo placed in the map but the mutators crashed UT.  
You may also like to increase your doomtroopers overall skill by one unit - check. 
Unfortunately i couldnt figure out a way to make the WolfBanes prefer their axes before 
the betamag pistol and also could not find a suitable ranged starting weapon up now. 
Also experiment with the red team defense order setting - it reasons.  
Find the UT DoomTrooper Skin mod and my other works on the ModDataBase page!  

P.S.: DoomTrooper Hot Tip: 
If weapon meshes begin to disappear what can happen when playing other games as 
well open the weapon mod file in Unreal Editor and in the actor class browser check 
"showpackages" and increase the referring weapons LOD Bias under properties - display!


V2 Changelog: 
Just a few forgotten texture alignements enhanced. 

V3 Changelog: 
Bot pathes rebuilt removed a certain disconnection. 
Spawn point counts abit adjusted (increaing appearance). 

V4 Changelog: 
More texture placement enhancements. 