================================================================
Title             : Training Facility 8472
Version           : 1.00
Release Date      : 7-11-2001
Fixes             : None
Filename          : TF8472.zip
Author            : Aahz
Email Address     : aahz@nwlink.com
Web Page          : communities.msn.com/aahzland

Description       : This is an unusual and ambitious "proof of concept" map.  I've attempted to use several 
		    different themes and engine technologies while putting this level together.  The level supports 
		    all basic game types, and will reconfigure itself based on the mode active when the level is 
                    loaded.  Major kudos to Epic on the flexibility and scalability of the engine.

		    Finally - this map supports all of the base UT gametypes, and I admit that it's not optimized
		    for any specific one.  However, I put this together just to see if it could be done, and to test
		    the limits of the UT engine (found some).  :)  Could it be better?  You bet - but it's fun as it
		    is.  If you have ideas about how to extend and enhance this concept, send them my way.

 
		    Background:  "Unreal Tournament fighters are able to have their skills evaluated by the
		    tournament judges in controlled practice matches.  Some of these matches are held in actual
		    tournament locations and others are held in training facilities such as this one.  This facility 
	            (TF8472) offers fighters a chance to practice their skills in any of 8 environment types, each
		    requiring and exercising different skills.  The facility offers trainees a chance to practice
		    not only individual maneuvering and combat skills, but also offers them a chance to participate
		    in Domination, Assault, Capture the Flag and traditional Tournament Deathmatch matches, as
		    specified by the judges."

		    Note: this is a large level with a high polycount.  It won't run well on low-end systems - by
	            design. :)

Game Type Notes:    -= Deathmatch =-
		    The entire level is available for play with this game type.  There's a Skaarj guarding the
		    teleport arena where you'll find the Keg, Armor and the RL.  The Skaarj is invincible, so
	            camping here is not recommended.  Don't forget the Last Man Standing variation on this game type.


		    -= Domination =-
		    There are four (4) control points: 
			Boat/Lighthouse - the point is easy to take from above, but tough to keep
			Castle/Ruin - a balanced control point, easy to defend and take
			Barnyard - a balanced control point, easy to defend and take
			Church - a balanced control point, easy to defend and take


		    -= Assault =-
		    There is basically one objective for the assaulting team - collect the game-type trophies.
		    There are four trophies located around the map, some more difficult to acquire than the others.
	            After the first four are collected, the final trophy (Assault) in the map's core is accessible
	            to all players.
		
                    Trophy locations:
			"Deathmatch" - primitive or stonehenge-like arena
			"Capture the Flag" - teleport arena, accessed through the low-grav arena
			"Domination" - on the boat in the lighthouse arena
			"Championship" - on a ledge at the far end of the Ice arena
		
			"Assualt" - revealed after the first four are captured, located in the core or center of the map

		     
		    -= Capture the Flag =-
		    Blue base - the snow village.  The flag is at the back of the arena
		    Red base - the barnyard.  The flag is in on the ground between the house and the barn
	            
                    The bases are fairly balanced in terms routes and defenses.  The bots tend to defend the blue
		    base better than the red but should provide an adequate challenge.  As is, the key here is
		    defense.  After someone takes the flag, you may have a hard time finding them again - don't let
		    them take the flag!


Where to get
this map          : The usual locations for UT maps
                  :


Other Maps	  : The Coup d'Etat (AS-Coup) - Free the island villages from the oppression of the Viceroy
by author	    Tuscan (DM/DOM-Tuscan) - a Roman-style level featuring indoor, outdoor areas and secrets
		    Arctic Siege (DM/DOM-ArcticSiege) - outdoor military installation with traps and secrets
 		    Silent Night (DM/DOM-SilentNight) - a holiday-themed level
		    Nightshade (AS-Nightshade) - outdoor military installation, prevent the launch
		    Popcorn Popper (DM-Popcorn) - very small, one room level created for a contest
   		    Museum Madness (DM-MuseumMadness) - real map, museum with lots of art and z-axis play
		    Island Insanity (DOM/DM-Island) - wide-open island hopping, domination style!
		    Barnyard Brawl (DM-Barnyard) - 1st map, real map


================================================================
--- Play Information ---
Level Name           : Training Facility 8472
Players		     : 10 plus
Single Player        : Yes/Bot support
Deathmatch           : Yes
Capture the Flag     : Yes
Domination           : Yes
Assault              : Yes
Difficulty Settings  : No
New Sounds           : No
New Graphics         : Yes
New UnrealScript     : Yes - game type notify, fires a gametype-specific event after the game starts
External DLLs        : no
Known bugs           : A few minor ones which shouldn't affect gameplay.
		       
		       Any/all feedback is welcome.

--- Construction ---
Editor(s) used       : UnrealEd (2.0), Epic
Graphics tools       : PhotoDraw (2.0), Microsoft
		     : Bright.exe, Epic

Credits	      	     : Non-custom textures from: Strike Force Tree Design Team (among other textures)
			  http://www.strikeforcecenter.com/
		       Custom textures distributed with Infiltration
			  http://www.planetunreal.com/infiltration/
		       Custom textures distributed with Tactical Ops
			  http://www.tactical-ops.net/
		       RFSSnow Textures to the artist, I couldn't locate the creator's name


Installation
------------
TF8472.zip

Place HoldImages.Utx in DRIVE:\UnrealTournament\Textures
Place DM-TF8472.Unr in DRIVE:\UnrealTournament\Maps
Place GameTypeNotify.U in DRIVE:\UnrealTournament\System

To play this level as any of the supported game types you have two options.

1. Start a game using any default map (Assault, use AS-Overlord for example). Then press the Tilde key (~) 
and in the space provided, type OPEN DM-TF8472.  This will launch the map in Assault mode.  The same is true for 
any of the game types.  
2. Copy and Rename the map itself, for example from DM-TF8472 to AS-TF8472, CTF-TF8472 or DOM-TF8472.


Copyright / Permissions
-----------------------
This level is copyrighted by Roger Bischoff, 2000.
Authors may use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. 
under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. 
All other trademarks and trade names are properties of their respective owners.
