================================================================
Title                   :CTF-SkaarjOutpost
Version                 :1.0
Release Date            :3/15/00
Filename                :CTF-SkaarjOutpost.unr
Author(s)               :Steve Nabors aka |NoVa|Slick_Willy
Email Address           :naborssm@directlink.net
website                 :http://mysite.directlink.net/celticair/ut/ut.htm


Where to get this map   :www.planetunreal.com/nalicity or any of the other Unreal Sites that carry Maps
Other levels by author  :CTF-NoVa Surface Complex (1st Map - it's Terrible), CTF-Floating Pyramids, DOM-Wind Tunnels

Additional Credits to   :The Nali City BBS for providing a place for mappers to share ideas and questions

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--- Play Information ---
Game                    :UnrealTournament
Level Name              :Skaarj Outpost
Single Player           :w/bots
Capture The Flag        :yes
Deathmatch              :none
Domination		:none
New Sounds              :none
New Graphics            :none
NewUnrealScript         :none
External DLLs           :none
Known bugs              :None yet
recommended players     :6-8 humans in multiplayer, 8-10 bots on single player


--- Construction ---
Editor(s) used          :UnrealEd
Construction Time       :4 weeks


Installation
------------
put the .unr file in your unrealtournament/maps directory

Extended description:
Skaarj Themed Capture the Flag map
--------------------


Author's Notes
--------------
Theme:  I wanted to utilize the Skaarj and Queen Texture Packages to take you back to some of the original levels for Unreal.
These were some of my favorite maps in Unreal because of the light effects and various other things.  I especially liked the
Dark level were the enemies glowed.  If anyone knows how to make the players in UT glow like they did in that level then let
me know. I hope I have managed to create the Look and Feel of the original Maps. I even have some Skaarj Trooper held prisoner
in the lower central area.  They don't really effect game play but you can get down there and see what happens to you.  I have
 tried to add as much detail as I can without suffering from frame rate problems.  I believe the highest polycount in the game
is 170 but on average it is around 130 and below.  Meshes have been tucked away to avoid framerate loss there.  I even have 
spectator cams that can be used when in spectator mode.   The Bots seem to play very well in this level. Because of the 
addition of distant view triggers,  the bots defend the base really well.  Most of the time you can figure out where a bot
camps and sneak in.  Try to sneak in and see what happens.  The bots are alerted to the your presence before you even enter
the bases.


Copyright / Permissions
-----------------------
This level is copyrighted by Steve Nabors.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
