================================================================
Title                   : Revenge
Version                 : 1.2
Release Date            : 29th December 2000
Filename                : CTF-Revenge_v1-2.unr
Author(s)               : Chris 'Plutonic' Blundell
Email Address           : plutonic@planetunreal.com
Web Page                : http://www.planetunreal.com/plutonic/
Description             : .....
Other levels by author  : DOM-Frantic, DM-Frantic, CTF-EventHorizon, CTF-Conquest, 
			  DM-Fool'sBravado and Dm-AggressiveTendencies][ (for UT)
			  DmAggressiveTendencies, DmTerminal_Intent, DmWasted, 
			  DmRifles_and_Rockets, DmCrossover, and DmPortalXGN (all for 
			  Unreal)
Additional Credits to   : GreyTiger for sorting out a problem I encountered with 
			  alternate paths.
What's changed in v1.2? : The bots did not play the previous versions of this map as well
			  as they should.  I have tweaked the alternate path weightingd to 
			  get the bots to vary their paths of attack.  It should be noted
			  that at higher difficulty settings, the bots seem to play the 
			  range of entrances more effectively.

			  By the nature of this map - in particular it multiple, 
			  interconnecting paths - bots will not play this map as well as
			  humans.
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Revenge
Single Player           : Botmatch (full bot path noding)
Cooperative             : CTF
Deathmatch              : 6-12 players suggested (13 player starts per team)
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : See author's notes below.

--- Construction ---
Editor(s) used          : UnrealED2 Beta
Base                    : None
Construction Time       : 80 hours

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory and enjoy.

Author's Notes
--------------
I sketched the layout that became the bases in my 'ideas book' about 3 months ago. 
Originally it was going to be a 1-on-1 DM map, but it occurred to me that the layout 
made for a great CTF base: lots of intense action on multiple levels. There is no where 
to hide once you have the flag, so you'd better run fast and hope that guy with the 
sniper rifle is a poor shot!

There are numerous interconnected paths between the bases. My intention was to provide 
an opportunity for tactical play for both attack and defense.

The industrial texture theme seemed most appropriate for the layout of the map. I am sure 
that there will be comment about the similarities between the textures in Faceless' 
Seraphim and this map. I just like the run down, grungy feel of the combination of 
textures that I have used for this map.

The poly count stays within 200 and so this map should run smoothly on most machines
(400 MHz and above).

Thanks to
---------
Beta Testing Team: Cooltonic, Vape, Subtonic. Megatonic, Beasty, Friend, GreyTiger, Vicx
Lionel A, Browndog, Harmonics.

Copyright / Permissions
-----------------------
This level is copyright Chris Blundell 2000.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
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