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Title                        : CTF-Rift
Version                      : 1.3
Release Date                 : 11/09/2000
Filename                     : CTF-Rift_v13.Zip
Author 			     : Alexander "Schnitzel" Bernecker
Email Address                : alexander_bernecker@hotmail.com
Web Page                     : -
Description                  : A CTF map playing underground in the "rifts"

Additional Work              : Special thanks go to [GSE]$p@wN for helping me out with the level screenshot and doing betatesting with me online. Also thanks to the authors of "CTF-November" and "CTF- EternalCaves" for some inspirations... :P

Additional Credits to        : [GSE]Locutos] and all the other GSE members who helped testing and gave me hints!

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--- Play Information ---
Game                         : Unreal Tournament CTF
Level Name                   : The Rift

Single Player (Botmatch)     : No    
Cooperative                  : No    
Deathmatch                   : Yes, but not intended
Capture The Flag	     : Yes
Assault			     : No
Domination		     : No
Difficulty Settings          : No
New Sounds & Textures        : No

Known bugs in map            : For now none, but send them to me, if you find some!

Version History : 
v 1.1 : Bot play should now be better now. The bots can get all extras(but not very often, since they dont like translocating/longer ways), and now sometimes take the alternate routes. I couldnt find a way to force them to take the alternate routes more often. They reach to sniperspot and shield/redeemer now, too, so no more hiding with the flag there! I dont know of any more, but who knows! Oh, i forgot the messed up readme formatting...

v 1.3 : Fixed the bot hang bug in the middle of the map. Used alternate path nodes to force the bots to vary their route. Fixed some geometry bugs. Added sniperspots to the drilling room. New level screenshot. I think botplay should be fine now!

Where to play:		     : -

--- Construction --- 
Editor(s) used               : UnrealEd 2 for UT
Base			     : From scratch
Editing Time                 : 11 days

Installation
------------
Unzip the CTF-Rift.unr (map) into the \Map folder under the Unreal Tournament folder.

Author's Notes
--------------
This level i had in mind for some time. Now i took the time and built it. Since it was already planned in my head, the basic construction  time was relatively short. But those stupid bots stretched the build time a lot! I hope everyone enjoys the multiple ways and entrances from and to the flag on this map! If you're not a defender, that is. Oh, and because the level was made for hardcore clan matches, it requires frequent translocator use, and only taking the main route makes it a deatchmatch, so take the sideways!

Copyright / Permissions
-----------------------
Authors may not use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
