Title               :CTF-Pentilich
Release Date        :16 Jan 2001
Author              :Craig Bukowski "Xtreme Aggression clan member [XA]Sp@ceY"
Email               :synchrozcervo@hotmail.com
Webpage             :http://xaspacey.homestead.com/home.html

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Map Information:

Game Type           :CTF "Proportional Flag Bases"
Ideal # Players     :8-12
Pickups          
Guns                :2-Bio Rifle,2-Razor Gun,2-Shock Rifle,2-Sniper Rifle,2-Minigun,2-Rocket Launcher,1-Redemer
Ammo                :4-Bio,4-Razor,6-Shock,4-BulletBox "sniper",6-Mini,6-Rocket
Health              :34-Viles,24-Medkits
Armor               :2-Shield Belt,2-Thigh Pad
Other               :2-U Damage "Quad", 2sets-Jump Boots
Known Bugs          :Bots will not take the teleporter to the redeemer and tend to "wander" in each left -side 
                     lower flagbase hallway.They also wont guard the designated sniping area defence point and seem 
                     to greatly favor a particular route. If anybody wants to repath the nodes, let me know. Map seems 
                     to lag in the center area.


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Notes/Hints

I've created this map with innovation as my goal. I hope that anyone who plays this map will think that I suceeded.
This is my first 3d map of any kind yet I feel that I've far exceeded "newbie mapper status" already. This map should prove
to be easily defended, but when a flag is taken, there are many options for the carrier.
First off, when you use the teleporters on your base, you are teleported to the opposing flagbase's glass tube to
grab the power-up, and then to the bottom teleporter which takes you back to your base. Using the translocator, shoot the tloc
downward and it will enter the room below. Then right click to tlocate  to the 8 health viles+thigh pads. You can tlocate
back up or use jump boots to get back to the other base through the bottom telep[orter. With the right timing, you can
tlocate to this room with the enemy flag,surpassing the bottom teleporter, and the flag will land on top of you, "you
should really have the jump boots if your down there with the flag". Anyway, its a good place to chill w/flag till backup
arrives. The flag carrier can also exit the base through the "back room".If you have the jump boots, its a quick jump to
the Bio room and through the teleporter in the ceiling.It will take you to the base's main entrance and its very difficult 
for a persuer to tlocate through the teleporter to catch up to you. Strangely, I found that all possible direct routes take an 
equal amount of time "24 seconds, approx"

Admins: If you decide to put this map in your rotation, plaease send me an e-mail with ip.thx

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Copyright

You may NOT distribute this level for financial gain. You may distribute this level through any electronic network provided that this readme file is included. You may NOT copy this level in part or whole for use in another level.
Any changes or corrections will be made only with my knowledge and permission.

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UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners. 

