CTF-MatrixFace][

ReadMe for Unreal Tournament

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Title: CTF-MatrixFace][
Filename: ctf-matrixface][.zip
Author: Britton Wesley
eMail Address: britton_wesley@yahoo.com
Website URL: http://www.macrosoftcorp.com/groove
Release Date: Friday, June 22, 2001
Last Update: Friday, June 22, 2001
Version: 3.00

Credits: Additional credits to Angelheart for the cool DM-Matrixed. I stole many
textures and ideas from this level


Other levels by author  : http://www.macrosoftcorp.com/groove
Additional Credits to   : Wolfe for the good tutorial. Thanks !
You can see his site at : http://unreal.gamedesign.net/
Leo Bartkus for CTF-freeway <chopchop@bartkus.net>

Other levels by author: 
CTF-MatrixFace 
CTF-Frogger 
CTF-DiePiggyPiggy 
CTF-DiePiggyPiggy][ 
CTF-UrbanTankWars 
CTF-2Chickens 
CTF-2ChickenPancakes 

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Play Information

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Game: Unreal Tournament
Level Name: CTF-MatrixFaceIII
Game Type: UTCTF
Botmatch: Yes
Single Player: No
Teamplay: Yes
Difficulty Settings: Only For Bots
New Textures: Yes
New Sounds: Yes
New Music: No
New Mutators: No
Mods: No

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Construction

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Base: Original Map
Build Time: 8 Hours
Recommended # of Players: 12-16
Editor(s) Used: UnrealEd2
Known Bugs: None

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Inventory

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Weapons: Flak Cannon, Chainsaw, Ripper, Sniper Rifle, Enforcer, Pulse Blaster,
Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav
Boots, Health Vials, Damage Amplifier, Armor, Keg O' Health


Installation

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Unzip ctf-matrixfaceIII.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-MatrixFaceIII

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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Extended Description

--------------------

2 Flag bases on opposite sides of a parking garage in an Urban City. Matrix screen
shots and sound clips from the matrix add to the urban ambiance. Super fun Unreal
Tournamnet CTF-Game. The textures are very realistic and the action is non stop.
After rave reviews and hundreds of requests... MatrixFace][ is now released! 

After defeating the evil race of AI machienes Neo's brain has been preserved for
over 2 centuries in a pickle jar. A new threat has been detected in 23rd century
reality simulation programs. Several people have been stuck in simulation. When they
are removed from the game their minds become mush. Neo's brain has been scanned and
his abilities have been transferred to you. This first test of capture the flag has
been introduced to determine which team will attempt to save the minds of those
locked in the simualtions.  Moral: Quit playing Video games, it rots your brain.

In matrix Face III I've added a back alley way, patrol cars, two new buildings,
two new parking garages and new rooms in the buildings.

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Author's Notes

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Yeah man... like this is a cool map.

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Britton Wesley

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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