

CTF-MidnightCity3Installation.txt

It is strongly recommended that you read this file completely before installing this zip or you might wish you had.

This is the quick and dirty instruction file concerning installing CTF-MidnightCity3.
For more information see CTF-MidnightCityReadMe.txt or visit the site at:

http://users.multipro.com/jnobles/CTF-MidnightCityInfo.htm

or

http://users.multipro.com/jnobles/Willy.htm



CTF-MidnightCity3.zip contains eight files:

CTF-MidnightCity3ReadMe.txt               (read it then put it where ever you usually put your readme files that come with maps)
CTF-MidnightCity3.unr                            (put it in your UnrealTournament/Maps folder)
CTF-MC3Logo                                          (graphics file: CTF-MidnightCity3's Logo -- do with it as you wish)
CTF-MidnightCity3Installation.txt          (this file you are reading now)
Screen.umod                                            (Installs 'Screens' into UT, run it.  For more info see Screen.txt)
Screen.txt                                                 (text file which explains about the Screens mod)
CTFScreen.umod                                    (Installs CTF specific 'Screens' into UT, run it after Screen.umod)
CTFScreen.txt                                         (text files which explains the CTFScreen mod)

This zip will NOT automagically place these files in the correct directory/folder.  You'll have to do that yourself.

CTF-MidnightCity3.unr goes in the UnrealTournament/Maps folder
When you run Screen.umod and CTFScreen.umod they will place their files in the UnrealTournament/System folder.
The .txt files and the CTF-MC3Logo graphic file may go where ever you wish.

This map requires MidnightCityTextures.utx (in the UnrealTournament/Textures folder) in order to run.  It will not
work without it.  It is not included in this zip because if you already have any of these maps:

CTF-MidnightCity
JB-MidnightCity
JB-MidnightCity2
JB-MidnightCity3

then you should already have MidnightCityTextures.utx in your UnrealTournament/Textures folder.

If you don't - you can look in your UnrealTournament/Textures folder to be sure - then you can download it at:

http://users.multipro.com/jnobles/MidnightCityTextures.zip

Or see the sites listed above for more information.

Any problems with installing?  You can email me and I'll help if I can.  But check the sites listed above first or you
might end up feeling dumb.   jnobles@multipro.com

One more Note:  Some of the screens in the map get their data live from the web as the map is loading (but not during gameplay) so the first time you play the map offline - in practice mode - you'll get some kind of 'No Data Available Offline' message on those screens.  But you can set up a 'listen' server under Multiplayer -> Start Multiplayer game and run it a few minutes and the data will be fetched.  If you join a server and play this map online with other people the data will be fetched automatically.

IMPORTANT!  The latest version of SCREENs is capable of displaying a note to the player when they log onto a server which is running a newer version of SCREEN.  They are told how to get the newer version and are strongly advised to do so.  The whole process is pretty cool.

Also, if you find the whole idea of data from the web being in a map you're playing objectionable you can turn it off completely in the MOD menu in UT.  

Screens were invented by Mychaeel who may be The Juan.  Remember that when the Big Boys (tm) steal the idea and try to claim it
as their own.  You were there in the beginning.  Remember us.

Good luck, think smart, play smart and don't be afraid of new things.  

Peace

WillySurvive
Jim Nobles

...end





