ReadMe for Moon Light 2 for Unreal Tournament
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               Title: Moon Light 2
            Filename: CTF-MoonLight2.unr
              Author: Chaos_Snake
       eMail Address: Chaos_Snake_666@hotmail.com
         Website URL: http://chaosssnake.webs.com/
          UP Profile: http://www.unrealplayground.com/forums/member.php?u=104343
        Release Date: 06/16/2009 <- or -> 16.06.2009
    Previous Release: 08/07/2007 <- or -> 07.08.2007
             Version: 3.26

Credits:
Newgrounds, DJ-Rec0il for the great remix of Botpack9, me and summer holiday! <3


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Author's Notes
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Moon Light is my very first map I uploaded to UnrealPlayground.com, also my last map
where I carry my last nicname "Snake", haven't you noticed?
I've been trying to fix all possible Bot Pathings, and I completely reconstructed
the whole map. Hope you like it!

There will probably come some updates if some bugs are found.


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Play Information
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                Game: Unreal Tournament
          Level Name: Moon Light 2
           Game Type: Capture The Flag (CTF)
            Botmatch: Yep
       Single Player: Yep
            Teamplay: Yep
        New Textures: Yah, but no new Texture packages...
          New Sounds: Nope
           New Music: Yep
        New Mutators: Nope
                Mods: Nope


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Copyright / Permissions
-----------------------
This level is copyright 2009, by Chaos_Snake.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY DiSTRiBUTE THiS LEVEL through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.


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Remember:
I always invest into Gameplay and Botpathing, not in graphics!

