================================================================
Title             : CTF-Mountain Jam Second Edition
Version           : 2.00
Release Date      : 07-14-2003
Fixes             : better framerates, more intense combat.
Filename          : ctf-mountainjamse.zip
Author            : Brian R. Dempsey
Email Address     : brdempsey69@sofast.net
Web Page          : 

Where to get
this map          : www.planetunreal.com/nick

================================================================

--- Play Information ---
Level Name           : CTF-Mountain Jam Second Edition
Single Player        : Yes
Deathmatch           : no
Capture the Flag     : Yes
Domination           : no
Assault              : no
Difficulty Settings  : no
New Sounds           : No
New Graphics         : Yes
New UnrealScript     : no
External DLLs        : no
Known bugs           : Some minor BSP slivers. Nothing major. Bots may get hung up
                       in a couple of places, but overall they play the map superbly.

Story Theme          : The Liandri Mining Corp has excavated a mountainous area
                       on a distant planet for a CTF match. They also rigged up
                       4 vicious traps between the flagbases which operate randomly.
                       




Features             : As mentioned in the previous paragraph the traps operate
                       randomly. This is not a flaw, this is by design, as there
                       wouldn't be any game if they triggered each and every time.
                       The players must pass through the areas where the traps are
                       set up to get to the opponents' flagbase. The traps beccome
                       active at about 3 minute intervals.


Tips                 : Take a few moments and surf around the map in the spectator mode
                       and learn your way around. It's pretty simple. Watch for on-screen
                       messages that will tell you when a trap has been sprung. They are
                       as follows:

                       1. Excavation Machine Trap
                          " SOMEBODY GOT SCHMUCKED "

                       2. Power Generator Trap
                          " SOMEBODY GOT THEIR JEWELS ELECTROCUTED "

                       3. Collapsing Bridge/Lava Pit Trap
                          " SOMEONE GOT THEIR BUTT ROASTED "

                       4. Explosives Storage Area Trap
                          " NICE GOING, CLOD! YOU SET OFF THE EXPLOSIVES!! "



--- Construction ---
Editor(s) used       : UnrealEd 2.0


Installation
------------
ctf-mountainjam.zip : Install CTF-MountainJam.unr into DRIVE:\UnrealTournament\Maps
                    : Install EATGAirstrike.u (if you don't have it already) into DRIVE:\UnrealTournament\System
                    : Install Infadds.u (if you don't have it already) into DRIVE:\UnrealTournament\System
                    : Install MJ12_Music.umx into DRIVE:\UnrealTournament\Music


SPECIAL THANKS TO   : Nick Clark for his great tutorial CD's that gave me the
                      tools I needed to make this map. Head over to his web site
                      at http://www.planetunreal.com/nick to find out how you
                      can obtain his tutorial CD's if you want to make your
                      own levels, but don't know how. 



Copyright / Permissions
-----------------------
This level is copyrighted by Brian R. Dempsey 2003.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! 

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

