Circus Maximus - by Thorsten 'Dullboza' Doherr

PLAY INFORMATION

    GameType                : capture the flag
    New Sounds              : no
    New Music               : no
    New Graphics            : many modified original textures (integrated in the unr-file)
    Known Glitches          : some HOMs when looking at strange angles (especially as spectator)
    File Instruction        : unzip the map file (.unr) to your map folder
    Editor(s) used          : UnrealED 2.0
    Build Time              : much too long (hate the elimination of HOMs)
    Max Polys               : around 250 (looking from the highest rank into the arena)
    Performance Tips        : i recommend to play another map before this baby to 
                              load most of the sounds and weapon models into the cache.
                              large maps like this have awful caching times for some reasons.

BACKGROUND
	Liandri built this arena to statisfy the crowds call for more open and brutal
	fighting in capture the flag matches. The layout allows a good overview of the 
	carnage to please the people. May the gibs fly from the blood soaked sand of the 
	course high to the emperors lounge. For those about to die, we salute you.

AUTHOR'S NOTES
	This is my second map. DM-Zyklotron was my first. Have to thank all the great
        guys who spend their time making tutorials. I read them all.

	Thorsten "Dullboza" Doherr
	doherr@zew.de

COPYRIGHTS/PERMISSIONS

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that
is sold in or out of retail channels, for any amount of money.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
