---===CTF-Morpheus City'complete'*Read Me File===---
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Title			: Morpheus City
Release Date		: March 16, 2001
Filename		: CTF-MorpheusCity'complete'.zip
Author(s)		: Ed "FrAgEd" Hayes & Gene "FreekBoyG" Sprague
Original Author(s)	: Dave Ewing (DM-Morpheus) & Steve "The Mad One" Philips (DM-Morpheus Town)
Email Address		: mortalitypwruser@hotmail.com
UT Server		: ---===MorTaLiTy===---
Server IP		: 209.10.202.69
Web Site		: http://www.yehlu.com
Download		: http://www.yehlu.com/UT/Downloads/Downloads.htm
Description		: This is our very first foray into mapping, so please forgive our un-originality in borrowing from Morpheus. 
			  We consider Morpheus one of the few default maps that is still fun & hasn't gotten old. So it seemed like 
			  a good idea for a CTF map, only on a much larger scale.

			  I (FreekBoyG) did all of the custom textures (sorry for the file size) in Photoshop. Most of which are
			  completely original with some of them being borrowed from the original texture packages within UT & Deus Ex
			  then heavily modified. FrAgEd did all of the hard stuff. i.e. building stuff & working with UnrealEd 2 (which
			  is a practice in frustration & banging one's head against a brick wall a good part of the time). At least we 
			  learned some new skills doing this map. Our next one should be a little easier.
  
  			  Our first couple of attempts at making what came to be this level was a little hard on one's system. 
  			  We originally had a total of 14 buildings, 7 for each team. Needless to say the game play was a little choppy. 
  			  I think we topped out at a 650 poly count. Which, if you know anything about mapping, is a little
  			  high. You would have needed a GIGhrtz machine with 256MEGs of memory and a 64MEG 3D accelerator
  			  just for it to play smoothly.
  
  			  You're still going to need a decent machine to play the release version though. Just do yourself a favor & 
  			  go to your UT Advanced Preferences menu & set both UseVideoMemoryVB & UseAGPTextures to False. It'll help a
			  lot if the map plays choppy for you. It still might run sort of slow unless you have good hardware. If it 
			  still runs to slow for you then to fuckin' bad. Get out of the Stone Age, go buy yourself a new fuckin'
			  machine & quit your belly aching you lazy piece of shit.
			  
			  The "no UMX" version has no music but the full version with the UMX music has a groovy little track. Here's a
			  little back ground on that. The music was borrowed from the PlayStation game Wipeout 3 by Psygnosis. It was
			  composed by Sacha (love your stuff man!) & was edited by FrAgEd & Warlust. We used the music without
			  permission so please don't sue us cause we're poor.

  			  If you have any questions or comments about the map or whatever, feel free to email us directly at the above
  			  address. This is NOT an official Epic release, this is just something we did out of our own love of UT.


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---===Play Information===---
Game				: Unreal Tournament - CTF
Level Name(s)			: Morpheus City & Morpheus City(no UMX)
Single Player			: No
Cooperative			: No
Deathmatch			: No
Capture the Flag		: Yes
Dark Match			: No
Bot support			: Yes
Difficulty Settings		: No
New Sounds			: Yes (new music)
New Graphics			: Yes
Mutators Recommended		: Strangelove
Models Recommended		: Jarhead & Xan Mark II (just cause they're so damn cool)
Known bugs			: There is some texture flicker around the edge sun that we know about. Also the bots also have a
				  slight tendency to just hang out down on the lower catwalks if they get knocked down there. Since
				  they're stupid as shit & don't always follow directions we couldn't get them to bounce their way
				  back up. Oh well. You'll just have to knock 'em off into the fiery abyss when you see them down there.
				  If you happen to be a Bot Pathing God & you have a suggestion, we'd like to hear it.

---===Construction===---
Editor(s) used			: UnrealEd2
Base				: DM-Morpheus & DM-MorpheusTown
Construction Time		: Waaaaaaaaaaaaaaaaaaaaaaaaaay to long, about 7 months. But hey, we're total newbies at this stuff.

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---===Installation===---
Unzip the UMOD and run it. From the console type in "open <mapname>" to run the map. Alternatively, double-click on the map or just start a Practice Session in UT & select the map.

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---===Special Thanks===---
We'd like to thank Warlust for his help with the music. If it weren't for him we'd still have our thumbs up our asses trying to figure out how to
loop the damn music. We'd especially like to thank Lucy & my Mom for their patience with us during this long endeavor. We'd also like to thank 
Ryan Kellogg for his input, the rest of Capcom Customer Service for their testing skills, Robert Johnson for his support, Bill Anderson for his ideas, **Monarch** for his help with UnrealEd, Joe_Pappa & all of the rest our regular players on the ---===MorTaLiTy===--- server that have
made it a success.

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---===Copyright / Permissions===---
This level is copyrighted by ---===MorTaLiTy===--- 
This level is not supported by Infogrames or Epic Games.

Authors may use this level as a base to build additional levels (good luck & have fun with the texture holes! HA HA HA HA!), just make sure you give us & the original authors credit and tell us where we can download it.  We'd love to see it.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money
without our explicit permission!

You MAY distribute this map through any electronic network (Internet, FIDO, local BBS etc.), provided you include this file &
leave the archive intact.
