Unreal Tournament Map

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Title                   : Metalstorm
Version                 : 1.1
Release Date            : 31/08/2001
Filename                : CTF-Metalstorm.unr
Author                  : Guilhem "Gui" Bedos
Email Address           : guilhem_bedos@hotmail.com
Web Page                : N/A (at this time though...)

Description             : This is my first released map : the setting is a sort of slime treatment facility that Liandri bought and organized to be a CTF arena. Two months and a half of hard work ("damned kickers !!!") for what was at the beginning a test map for bot pathnoding and modeling/lighting experiments, the map grew days after days to this huge machine wich is CTF-Metalstorm and finally includes triggered movers, animated/masked textures, volumetric lights, teleport systems, kickers, kill zones, distance view triggers and a surprisingly well working pathnodes system (you'll see : bots can be pure evil of infiltration...). Released on a P-II 300 Mhz 256 Mg de RAM about 8 Gg HD a Leadtek Winfast Geforce 256 32Mb and a standard Soundblaster, started on Win98 and finished on Win2K Pro (thanks David !!!)

Thanks/credits          : Brutalsponge, Cool_Machismo, Deathbliss, Fordy, Lode, Matterminator, Muad'Dib, Nb_Beppo and Postal, all of them tried to help me fix kicker problems (Muad, your advice was the best !), thank you again guys, I hope you'll like this map !

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--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : Metalstorm (CTF-Metalstorm.unr)             

Game Type               : Capture the Flag
Single Player           : yes (less boring with bots... ;)
Deathmatch              : no
Capture the Flag 	: Yes
Assault			: No
Domination              : No
Other			: No
Difficulty Settings     : from "novice" to "godlike"

Multiplayer             : yes
New Sounds              : No
New Graphics            : No
Known bugs              : Send them in so I can fix 'em. Not too many though (one location string in red base can be annoying for hardcore gamers and tactic maniacs, the other is in a slime zone so never mind)... Version 1.1 fixes blue teleporter bug.

--- Construction ---
Editor(s) used          : UnrealEd 2
Base                    : New level


Installation
------------
Unzip the file CTF-Metalstorm.unr into your UnrealTournament\maps directory. You can then choose CTF-Metalstorm from the "start practice session\capture the flag" menu.


Copyright / Permissions
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This level is copyrighted by Guilhem Bedos, 2001.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
