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Title                   : Krogaar Outpost - CTF edition 
Version                 : v1.1
Release Date            : 07-07-2005
Filename                : CTF-KrogaarV1.1.zip
Author(s)               : Cedric "Snoop " Pierron aka Derdak2rot
Email Address           : Pierron.Cedric@wanadoo.fr
                          Derdak2rot.box@caramail.com
Web Page                : soon
Description             : Icy Skaarj Outpost set on the frozen planet called Zephon .

Where to get this map   : www.beyondunreal/nalicity.com
Other levels by author  : check out author's level at nalicity
Additional Credits to   : Hourences , for the meshes and textures i used from his beautiful Xidia map , GenomeWarriors
                          and several guys on BU and on servers for their supports . thanks !

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--- Play Information ---
Game                    : Unreal Tournament v 436
Level Name              : ctf-krogaarV1.1
Single Player           : no
Cooperative             : no
Deathmatch              : no
Dark Match              : no
Difficulty Settings     : no
New Sounds              : yes , Crash99.umx from RTNP
New Graphics            : yes , the HourIcySkaarj.utx from Xidia
NewUnrealScript         : no
External DLLs           : no
Known bugs              : i think not , report me on nalicity

--- Construction ---
Editor(s) used          : Unreal ED 2.0
Base                    : CTF-Krogaar
Construction Time       : 2 months + 2 weeks for the update


Installation :  put the "CTF-KrogaarV2.unr" in your "UnrealTournament/Maps" directory
                        "HourIcySkaarj.utx" in your "UNrealTournament/Textures" directory
                        "Crash99.umx" in your "UnrealTournament/Music" directory
------------

Extended description: Overall its a very detailed map , and can cause sometimes some fps slowdown , though i managed to keep it
                      less than 400 . so its a high polys level , especially the outside area ( a bit floppy )
                      My only grip is the layout and the lack of Z-axis , but that because i took the SP map for the base .
                      i promise my next CTF will be more interesting in gameplay .
 
                      I added some textures i made in the mylevel package , feel free to use them .
                      
                      this map can be played with 20 players max , but i recommend 16 or 14 max for keep the framerate good .


Update Version 2.0 : Framerate is finally fixed , i can play with 20 buddies on my rig with all details up , so i think people could
                     run this version better .
                     list of the updated things :

                     - removed the particles sprayers which was the cause of the framerate problems ( there was 25 of them in the map )
                     - fixed and edited better lighting in all parts ( notably outside with the moon light )
                     - architecture and bsp cleaned ( no more non-merged surface )
                     - added more distinctivity between each bases ( indications colors and flags )
                     - fixed some zones issues i found in the first version 
                     - rebuilded the teleporter parts in the underground caves 
                     - added more ambient sounds 
                     - rebuilded some terrain parts ( with less polys )
                     - removed a few doors for the gameplay 
                     
                     Thanks to the guys on Nalicity and UP forums for pointing out those problems .

                     this version is better optimized , run smooth with my P4 3.0 gz , radeon X600 128 megs and 512 mo ram .

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Author's Notes . 
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Copyright / Permissions
-----------------------
This level is copyrighted by Derdak2rot ,2005.

Authors are not allowed to use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
