================================================================
Title                   :Great Halls ][
Version                 :1.0
Release Date            :
Filename                :CTF-GreatHalls][.unr
Author(s)               :Steve Nabors aka SlickWilly and Oh_yeah!
Email Address           :slickwilly@planetunreal.com
website                 :http://www.planetunreal.com/slick


Where to get this map   :www.planetunreal.com/nalicity or any of the other Unreal Sites that carry Maps
Other levels by author  :CTF-NoVa Surface Complex (1st Map - it's Terrible)
			 CTF-Floating Pyramids
			 DOM-Wind Tunnels
			 CTF-SkaarjOutpost
			 CTF-SoccerFollies
			 CTF-VPS-Epsilon
			 CTF-GreatHalls
			 CTF-TheCrossing
			 CTF-GreatHalls
			 CTF-ArcticOutpost
			 CTF-SpaceStaionFU

Additional Credits to   :PlanetUnreal, Nalicity, Mapped

Playtesters             :All those who play tested the map: Bangout, C.H.U.D., DeathBliss
			

================================================================
--- Play Information ---
Game                    :UnrealTournament
Level Name              :Great Halls ][
Single Player           :w/bots

New Sounds              :none

New Textures            :Yes, various artwork and some modifications to the shane chruch textures
			also a couple of Wheel of Time textures - www.wheeloftime.com

NewUnrealScript         :Yes, FireFly Creature, ParticleSpawner, ParticleFireSpawner

Known bugs              :Texture flashes in areas but pretty much unavoidable for high detail maps
recommended players     :10-14  - 10 for multiplayer, 10-14 for single player


--- Construction ---
Editor used             :UnrealED 2 436
Other Programs Used     :Photoshop 6
Construction Time       :2 years (off an on of course)  -  this was a map I wanted to do a long time ago
			when I started but problems and various other issues arose and I only worked
			on it every now and then.   I probably took a good 200 hours to make.


Installation
------------
put the .unr file in your unrealtournament/maps directory


Extended description:
--------------------
Gothic type level that takes place in a Cathedral, Church type structure that is located in the Mountains.  Map
is Symetrical and features some nice Eye Candy and some really smart bots.

Author's Notes
--------------
This level is the same layout as CTF-GreatHalls with a few changes.  Detail has been bumped up to the CliffyB 400 poly limit.  Most scenes however will only have about 200-250 polys in view with some reaching 350.  This map will most likely be unplayable for people with low end machines.  I recommend lowering detail settings and the map will run pretty smoothly on a good machine with a good video card.  This map features some custom scripts written by me.  They include the a FireFly Creature,  You can see them buzzing around through the windows in the flag bases.  A ParticleSpawner for the teleporter in the central area.


Copyright / Permissions
-----------------------
This level is copyrighted by Steve Nabors.

Authors may NOT use this level as a base to build additional levels.  Custom 
Scripts and Textures may not be used without authors permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)2002 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
